mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
more targetted fix for c++20
readd blacklist via a filterOut macro
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parent
166128dd73
commit
8d434807af
2 changed files with 18 additions and 3 deletions
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@ -1,5 +1,5 @@
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cmake_minimum_required (VERSION 3.10.2)
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cmake_minimum_required (VERSION 3.10.2)
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set (CMAKE_CXX_STANDARD 20)
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set (CMAKE_CXX_STANDARD 17)
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# Ensure multi-core compilation is enabled for everything
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# Ensure multi-core compilation is enabled for everything
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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@ -330,6 +330,21 @@ if (APPLE)
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configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
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configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
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endif (APPLE)
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endif (APPLE)
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macro (filterOut)
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foreach(ARGUMENT ${ARGV})
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list(REMOVE_ITEM TORQUE_SOURCE_FILES "${CMAKE_SOURCE_DIR}/Engine/source/${ARGUMENT}")
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endforeach()
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endmacro (filterOut)
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if(NOT TORQUE_SDL)
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filterOut("platform/nativeDialogs/fileDialog.cpp" )
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endif()
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if(NOT TORQUE_OPENGL)
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filterOut("platformSDL/sdlPlatformGL.cpp")
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endif()
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if (NOT TORQUE_NET_CURL)
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filterOut("app/net/httpObject.h" "app/net/httpObject.cpp")
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endif()
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################# Executable Generation ###################
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################# Executable Generation ###################
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if (TORQUE_DYNAMIC_LIBRARY)
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if (TORQUE_DYNAMIC_LIBRARY)
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@ -340,7 +355,7 @@ if (TORQUE_DYNAMIC_LIBRARY)
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target_compile_definitions(TorqueEngine PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_compile_definitions(TorqueEngine PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(TorqueEngine ${TORQUE_LINK_LIBRARIES})
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target_link_libraries(TorqueEngine ${TORQUE_LINK_LIBRARIES})
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target_include_directories(TorqueEngine PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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target_include_directories(TorqueEngine PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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target_compile_features(TorqueEngine PRIVATE cxx_std_17)
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target_compile_features(TorqueEngine PRIVATE cxx_std_20)
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set(TORQUE_SOURCE_FILES "main/main.cpp")
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set(TORQUE_SOURCE_FILES "main/main.cpp")
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set(TORQUE_LINK_LIBRARIES TorqueEngine)
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set(TORQUE_LINK_LIBRARIES TorqueEngine)
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@ -369,7 +384,7 @@ endif()
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target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
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target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
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target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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target_compile_features(${TORQUE_APP_NAME} PRIVATE cxx_std_17)
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target_compile_features(${TORQUE_APP_NAME} PRIVATE cxx_std_20)
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# Process library binaries - these are coming from modules that are providing links to external, precompiled code that should be included
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# Process library binaries - these are coming from modules that are providing links to external, precompiled code that should be included
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# with the executable. This is done because on Windows, the .lib is separate from the .dll so we can't automatically scan for shared
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# with the executable. This is done because on Windows, the .lib is separate from the .dll so we can't automatically scan for shared
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