mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
initial commit
This change makes the memory manager work again for detecting leaks, the built in one kept coming into de-ref and other bugs so this is the start of a refactor to get it working.
This commit is contained in:
parent
13bf126418
commit
8c812cb448
11 changed files with 258 additions and 1665 deletions
|
|
@ -51,6 +51,11 @@
|
|||
#include "gfx/bitmap/gBitmap.h"
|
||||
#include "gui/controls/guiTreeViewCtrl.h"
|
||||
|
||||
#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
|
||||
#ifdef new
|
||||
#undef new
|
||||
#endif
|
||||
#endif
|
||||
// assimp include files.
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
|
|
@ -59,6 +64,12 @@
|
|||
#include <assimp/config.h>
|
||||
#include <exception>
|
||||
|
||||
#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
|
||||
# define _new new(__FILE__, __LINE__)
|
||||
# define new _new
|
||||
#endif
|
||||
|
||||
|
||||
MODULE_BEGIN( AssimpShapeLoader )
|
||||
MODULE_INIT_AFTER( ShapeLoader )
|
||||
MODULE_INIT
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue