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https://github.com/TorqueGameEngines/Torque3D.git
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initial commit
This change makes the memory manager work again for detecting leaks, the built in one kept coming into de-ref and other bugs so this is the start of a refactor to get it working.
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13bf126418
commit
8c812cb448
11 changed files with 258 additions and 1665 deletions
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@ -205,6 +205,7 @@ int main(int argc, const char **argv)
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#include "platform/platform.h"
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#include "app/mainLoop.h"
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#include "T3D/gameFunctions.h"
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#include "platform/platformMemory.h"
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#if defined(WIN32) || defined(_WIN32)
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//tell switchable graphics supported systems that they need to use the beefier GPU
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@ -230,8 +231,9 @@ S32 TorqueMain(S32 argc, const char **argv)
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// argv = argvFake;
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// }
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// Memory::enableLogging("testMem.log");
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// Memory::setBreakAlloc(104717);
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#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
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Memory::init();
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#endif
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// Initialize the subsystems.
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StandardMainLoop::init();
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@ -254,6 +256,11 @@ S32 TorqueMain(S32 argc, const char **argv)
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if( StandardMainLoop::requiresRestart() )
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Platform::restartInstance();
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#if defined( TORQUE_DEBUG ) && !defined( TORQUE_DISABLE_MEMORY_MANAGER )
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Memory::shutdown();
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#endif
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// Return.
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return StandardMainLoop::getReturnStatus();
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}
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