Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.

This commit is contained in:
Areloch 2017-07-24 00:40:27 -05:00
parent f2b86b7df3
commit 8c807485b1
17 changed files with 65 additions and 55 deletions

View file

@ -47,7 +47,6 @@
#include "materials/materialFeatureData.h"
#endif
/// Base class used by shaderGen to be API agnostic. Subclasses implement the various methods
/// in an API specific way.
class ShaderGenPrinter
@ -165,6 +164,8 @@ public:
void setComponentFactory(ShaderGenComponentFactory* factory) { mComponentFactory = factory; }
void setFileEnding(String ending) { mFileEnding = ending; }
static String smCommonShaderPath;
protected:
friend class ManagedSingleton<ShaderGen>;