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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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17 changed files with 65 additions and 55 deletions
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@ -620,7 +620,7 @@ namespace Con
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/// Retrieve the string value of a global console variable
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/// @param name Global Console variable name to query
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/// @return The string value of the variable or "" if the variable does not exist.
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const char* getVariable(const char* name);
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const char* getVariable(const char* name, const char* def = "");
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/// Retrieve the string value of an object field
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/// @param name "object.field" string to query
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