mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
generalized ai subsystem wipwork
This commit is contained in:
parent
75e23e85ea
commit
8c663a19a5
16 changed files with 1320 additions and 6 deletions
|
|
@ -50,6 +50,13 @@ class Player;
|
|||
class OpenVRTrackedObject;
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_NAVIGATION_ENABLED
|
||||
#include "navigation/navPath.h"
|
||||
#include "navigation/navMesh.h"
|
||||
#include "navigation/coverPoint.h"
|
||||
#endif // TORQUE_NAVIGATION_ENABLED
|
||||
#include "AI/AIController.h"
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
struct PlayerData: public ShapeBaseData {
|
||||
|
|
@ -346,7 +353,8 @@ struct PlayerData: public ShapeBaseData {
|
|||
|
||||
// Jump off surfaces at their normal rather than straight up
|
||||
bool jumpTowardsNormal;
|
||||
|
||||
StringTableEntry mControlMap;
|
||||
AIControllerData* mAIControllData;
|
||||
// For use if/when mPhysicsPlayer is created
|
||||
StringTableEntry physicsPlayerType;
|
||||
|
||||
|
|
@ -488,6 +496,7 @@ protected:
|
|||
|
||||
SimObjectPtr<ShapeBase> mControlObject; ///< Controlling object
|
||||
|
||||
AIController* mAIController;
|
||||
/// @name Animation threads & data
|
||||
/// @{
|
||||
|
||||
|
|
@ -754,6 +763,8 @@ public:
|
|||
void setMomentum(const Point3F &momentum) override;
|
||||
bool displaceObject(const Point3F& displaceVector) override;
|
||||
virtual bool getAIMove(Move*);
|
||||
bool setAIController(const char* controller);
|
||||
AIController* getAIController() { return mAIController; };
|
||||
|
||||
bool checkDismountPosition(const MatrixF& oldPos, const MatrixF& newPos); ///< Is it safe to dismount here?
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue