mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
generalized ai subsystem wipwork
This commit is contained in:
parent
75e23e85ea
commit
8c663a19a5
16 changed files with 1320 additions and 6 deletions
77
Engine/source/T3D/AI/AIAimTarget.cpp
Normal file
77
Engine/source/T3D/AI/AIAimTarget.cpp
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "AIAimTarget.h"
|
||||
#include "AIController.h"
|
||||
|
||||
static U32 sAILoSMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
|
||||
|
||||
bool AIAimTarget::checkInLos(GameBase* target, bool _useMuzzle, bool _checkEnabled)
|
||||
{
|
||||
ShapeBase* sbo = dynamic_cast<ShapeBase*>(getCtrl()->getAIInfo()->mObj.getPointer());
|
||||
if (!target)
|
||||
{
|
||||
target = dynamic_cast<ShapeBase*>(mObj.getPointer());
|
||||
if (!target)
|
||||
return false;
|
||||
}
|
||||
if (_checkEnabled)
|
||||
{
|
||||
if (target->getTypeMask() & ShapeBaseObjectType)
|
||||
{
|
||||
ShapeBase* shapeBaseCheck = static_cast<ShapeBase*>(target);
|
||||
if (shapeBaseCheck)
|
||||
if (shapeBaseCheck->getDamageState() != ShapeBase::Enabled) return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
RayInfo ri;
|
||||
|
||||
sbo->disableCollision();
|
||||
|
||||
S32 mountCount = target->getMountedObjectCount();
|
||||
for (S32 i = 0; i < mountCount; i++)
|
||||
{
|
||||
target->getMountedObject(i)->disableCollision();
|
||||
}
|
||||
|
||||
Point3F checkPoint;
|
||||
if (_useMuzzle)
|
||||
sbo->getMuzzlePoint(0, &checkPoint);
|
||||
else
|
||||
{
|
||||
MatrixF eyeMat;
|
||||
sbo->getEyeTransform(&eyeMat);
|
||||
eyeMat.getColumn(3, &checkPoint);
|
||||
}
|
||||
|
||||
bool hit = !gServerContainer.castRay(checkPoint, target->getBoxCenter(), sAILoSMask, &ri);
|
||||
sbo->enableCollision();
|
||||
|
||||
for (S32 i = 0; i < mountCount; i++)
|
||||
{
|
||||
target->getMountedObject(i)->enableCollision();
|
||||
}
|
||||
return hit;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue