mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
renderPrePassMgr.cpp related: A) shifting .addFeature( MFT_XYZ); calls from ProcessedShaderMaterial::_determineFeatures to ProcessedPrePassMaterial::_determineFeatures B) mimicking the "// set the XXX if different" entries from RenderMeshMgr::render in RenderPrePassMgr::render C) fleshing out ProcessedPrePassMaterial::getNumStages() so that it shares a 1:1 correlation with ProcessedShaderMaterial::getNumStages() D) causing inline void Swizzle<T, mapLength>::ToBuffer( void *destination, const void *source, const dsize_t size ) to silently fail rather than fatally assert if a source or destination buffer is not yet ready to be filled. (support for #customTarget scripted render targets) Reflections: A) removing reflectRenderState.disableAdvancedLightingBins(true); entries. this would otherwise early out from prepass and provide no color data whatsoever. B) removing the fd.features.addFeature( MFT_ForwardShading ); entry forcing all materials to be forward lit when reflected. C) 2 things best described bluntly as working hacks: C1) when reflected, a scattersky is rotated PI along it's z then x axis in order to draw properly. C2) along similar lines, in terraincellmaterial, we shut off culling if it's a prepass material. Skies: scattersky is given a pair of rotations for reflection purposes, all sky objects are given a z value for depth testing.
This commit is contained in:
parent
5ed06fff9d
commit
8c5810adad
58 changed files with 353 additions and 117 deletions
|
|
@ -36,7 +36,8 @@ RenderBinManager::RenderBinManager( const RenderInstType& ritype, F32 renderOrde
|
|||
mRenderInstType( ritype ),
|
||||
mRenderOrder( renderOrder ),
|
||||
mProcessAddOrder( processAddOrder ),
|
||||
mRenderPass( NULL )
|
||||
mRenderPass( NULL ),
|
||||
mBasicOnly ( false )
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION( mElementList );
|
||||
mElementList.reserve( 2048 );
|
||||
|
|
@ -60,6 +61,9 @@ void RenderBinManager::initPersistFields()
|
|||
addField("processAddOrder", TypeF32, Offset(mProcessAddOrder, RenderBinManager),
|
||||
"Defines the order for adding instances in relation to other bins." );
|
||||
|
||||
addField( "basicOnly", TypeBool, Offset(mBasicOnly, RenderBinManager),
|
||||
"Limites the render bin to basic lighting only." );
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue