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probe capture fixes
review of per and post bake protocols showed that the CAPTURING shader macro was not being properly recompiled in. as opengl was not playing nice with a simple batch shader recompilation for all effected shaders, a full lightmanager restart is at time of writing required. once we have a proper globally cached scene structure stored off GPU side, we'll want to change GFXShader::addGlobalMacro("CAPTURING", String("1")); on over to dirtying that value in the cached buffer via setting a shader global uniform
review of prefilter examples shows a fixed sample count of 1024 across multiple implementations, so we'll use the standard barring further research into where that number is comming from for a scalar approach
review of gl shaders shows a doubleup in compiled state testing, so slimmed that down and added additional debugging reports
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8 changed files with 104 additions and 30 deletions
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@ -59,6 +59,8 @@ RenderProbeMgr *RenderProbeMgr::smProbeManager = NULL;
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// This variable is a global toggle on if reflection probes should be rendered or not
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bool RenderProbeMgr::smRenderReflectionProbes = true;
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bool RenderProbeMgr::smBakeReflectionProbes = false;
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// This variable defines the maximum draw distance of a probe.
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F32 RenderProbeMgr::smMaxProbeDrawDistance = 100;
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@ -500,19 +502,50 @@ void RenderProbeMgr::reloadTextures()
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void RenderProbeMgr::preBake()
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{
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Con::setVariable("$Probes::Capturing", "1");
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RenderProbeMgr::smBakeReflectionProbes = true;
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GFXShader::addGlobalMacro("CAPTURING", String("1"));
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//Con::setVariable("$Probes::Capturing", "1");
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mRenderMaximumNumOfLights = AdvancedLightBinManager::smMaximumNumOfLights;
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mRenderUseLightFade = AdvancedLightBinManager::smUseLightFade;
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AdvancedLightBinManager::smMaximumNumOfLights = -1;
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AdvancedLightBinManager::smUseLightFade = false;
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//kickstart rendering
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LightManager* lm = LIGHTMGR;
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if (lm)
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{
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SceneManager* sm = lm->getSceneManager();
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if (sm && sm->getContainer() == &gClientContainer)
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{
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lm->deactivate();
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lm->activate(sm);
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}
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}
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}
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void RenderProbeMgr::postBake()
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{
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Con::setVariable("$Probes::Capturing", "0");
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RenderProbeMgr::smBakeReflectionProbes = false;
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GFXShader::addGlobalMacro("CAPTURING", String("0"));
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//Con::setVariable("$Probes::Capturing", "0");
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AdvancedLightBinManager::smMaximumNumOfLights = mRenderMaximumNumOfLights;
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AdvancedLightBinManager::smUseLightFade = mRenderUseLightFade;
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//kickstart rendering
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LightManager* lm = LIGHTMGR;
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if (lm)
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{
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SceneManager* sm = lm->getSceneManager();
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if (sm && sm->getContainer() == &gClientContainer)
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{
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lm->deactivate();
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lm->activate(sm);
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}
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}
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}
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void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
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{
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GFXDEBUGEVENT_SCOPE(RenderProbeMgr_Bake, ColorI::WHITE);
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@ -520,8 +553,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
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Con::warnf("RenderProbeMgr::bakeProbe() - Beginning bake!");
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U32 startMSTime = Platform::getRealMilliseconds();
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preBake();
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String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
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U32 resolution = Con::getIntVariable("$pref::ReflectionProbes::BakeResolution", 64);
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U32 prefilterMipLevels = mLog2(F32(resolution)) + 1;
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@ -641,7 +672,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
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if (!renderWithProbes)
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RenderProbeMgr::smRenderReflectionProbes = probeRenderState;
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postBake();
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cubeRefl.unregisterReflector();
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@ -845,7 +875,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
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_setupPerFrameParameters(state);
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// Early out if nothing to draw.
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if ((!RenderProbeMgr::smRenderReflectionProbes && !dStrcmp(Con::getVariable("$Probes::Capturing", "0"), "1")) || (!mHasSkylight && mProbeData.effectiveProbeCount == 0))
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if (!RenderProbeMgr::smRenderReflectionProbes || (!mHasSkylight && mProbeData.effectiveProbeCount == 0))
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{
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getProbeArrayEffect()->setSkip(true);
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mActiveProbes.clear();
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@ -875,9 +905,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
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String probePerFrame = Con::getVariable("$pref::MaxProbesPerFrame", "8");
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mProbeArrayEffect->setShaderMacro("MAX_PROBES", probePerFrame);
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String probeCapturing = Con::getVariable("$Probes::Capturing", "0");
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mProbeArrayEffect->setShaderMacro("CAPTURING", probeCapturing);
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mProbeArrayEffect->setTexture(3, mBRDFTexture);
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mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
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mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
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@ -953,11 +980,15 @@ void RenderProbeMgr::render( SceneRenderState *state )
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DefineEngineMethod(RenderProbeMgr, bakeProbe, void, (ReflectionProbe* probe), (nullAsType< ReflectionProbe*>()),
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"@brief Bakes the cubemaps for a reflection probe\n\n.")
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{
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object->preBake();
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if(probe != nullptr)
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object->bakeProbe(probe);
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object->postBake();
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}
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DefineEngineMethod(RenderProbeMgr, bakeProbes, void, (),, "@brief Iterates over all reflection probes in the scene and bakes their cubemaps\n\n.")
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{
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object->preBake();
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object->bakeProbes();
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object->postBake();
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}
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@ -357,6 +357,7 @@ public:
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/// </summary>
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static bool smRenderReflectionProbes;
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static bool smBakeReflectionProbes;
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//=============================================================================
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// Utility functions for processing and setting up the probes for rendering
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//=============================================================================
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