probe capture fixes

review of per and post bake protocols showed that the CAPTURING shader macro was not being properly recompiled in. as opengl was not playing nice with a simple batch shader recompilation for all effected shaders, a full lightmanager restart is at time of writing required. once we have a proper globally cached scene structure stored off GPU side, we'll want to change  GFXShader::addGlobalMacro("CAPTURING", String("1")); on over to dirtying that value in the cached buffer via setting a shader global uniform
review of prefilter examples shows a fixed sample count of 1024 across multiple implementations, so we'll use the standard barring further research into where that number is comming from for a scalar approach
review of gl shaders shows a doubleup in compiled state testing, so slimmed that down and added additional debugging reports
This commit is contained in:
AzaezelX 2023-12-05 13:32:03 -06:00
parent 97de2e6b60
commit 8c38448428
8 changed files with 104 additions and 30 deletions

View file

@ -59,6 +59,8 @@ RenderProbeMgr *RenderProbeMgr::smProbeManager = NULL;
// This variable is a global toggle on if reflection probes should be rendered or not
bool RenderProbeMgr::smRenderReflectionProbes = true;
bool RenderProbeMgr::smBakeReflectionProbes = false;
// This variable defines the maximum draw distance of a probe.
F32 RenderProbeMgr::smMaxProbeDrawDistance = 100;
@ -500,19 +502,50 @@ void RenderProbeMgr::reloadTextures()
void RenderProbeMgr::preBake()
{
Con::setVariable("$Probes::Capturing", "1");
RenderProbeMgr::smBakeReflectionProbes = true;
GFXShader::addGlobalMacro("CAPTURING", String("1"));
//Con::setVariable("$Probes::Capturing", "1");
mRenderMaximumNumOfLights = AdvancedLightBinManager::smMaximumNumOfLights;
mRenderUseLightFade = AdvancedLightBinManager::smUseLightFade;
AdvancedLightBinManager::smMaximumNumOfLights = -1;
AdvancedLightBinManager::smUseLightFade = false;
//kickstart rendering
LightManager* lm = LIGHTMGR;
if (lm)
{
SceneManager* sm = lm->getSceneManager();
if (sm && sm->getContainer() == &gClientContainer)
{
lm->deactivate();
lm->activate(sm);
}
}
}
void RenderProbeMgr::postBake()
{
Con::setVariable("$Probes::Capturing", "0");
RenderProbeMgr::smBakeReflectionProbes = false;
GFXShader::addGlobalMacro("CAPTURING", String("0"));
//Con::setVariable("$Probes::Capturing", "0");
AdvancedLightBinManager::smMaximumNumOfLights = mRenderMaximumNumOfLights;
AdvancedLightBinManager::smUseLightFade = mRenderUseLightFade;
//kickstart rendering
LightManager* lm = LIGHTMGR;
if (lm)
{
SceneManager* sm = lm->getSceneManager();
if (sm && sm->getContainer() == &gClientContainer)
{
lm->deactivate();
lm->activate(sm);
}
}
}
void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
{
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_Bake, ColorI::WHITE);
@ -520,8 +553,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
Con::warnf("RenderProbeMgr::bakeProbe() - Beginning bake!");
U32 startMSTime = Platform::getRealMilliseconds();
preBake();
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
U32 resolution = Con::getIntVariable("$pref::ReflectionProbes::BakeResolution", 64);
U32 prefilterMipLevels = mLog2(F32(resolution)) + 1;
@ -641,7 +672,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
if (!renderWithProbes)
RenderProbeMgr::smRenderReflectionProbes = probeRenderState;
postBake();
cubeRefl.unregisterReflector();
@ -845,7 +875,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
_setupPerFrameParameters(state);
// Early out if nothing to draw.
if ((!RenderProbeMgr::smRenderReflectionProbes && !dStrcmp(Con::getVariable("$Probes::Capturing", "0"), "1")) || (!mHasSkylight && mProbeData.effectiveProbeCount == 0))
if (!RenderProbeMgr::smRenderReflectionProbes || (!mHasSkylight && mProbeData.effectiveProbeCount == 0))
{
getProbeArrayEffect()->setSkip(true);
mActiveProbes.clear();
@ -875,9 +905,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
String probePerFrame = Con::getVariable("$pref::MaxProbesPerFrame", "8");
mProbeArrayEffect->setShaderMacro("MAX_PROBES", probePerFrame);
String probeCapturing = Con::getVariable("$Probes::Capturing", "0");
mProbeArrayEffect->setShaderMacro("CAPTURING", probeCapturing);
mProbeArrayEffect->setTexture(3, mBRDFTexture);
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
@ -953,11 +980,15 @@ void RenderProbeMgr::render( SceneRenderState *state )
DefineEngineMethod(RenderProbeMgr, bakeProbe, void, (ReflectionProbe* probe), (nullAsType< ReflectionProbe*>()),
"@brief Bakes the cubemaps for a reflection probe\n\n.")
{
object->preBake();
if(probe != nullptr)
object->bakeProbe(probe);
object->postBake();
}
DefineEngineMethod(RenderProbeMgr, bakeProbes, void, (),, "@brief Iterates over all reflection probes in the scene and bakes their cubemaps\n\n.")
{
object->preBake();
object->bakeProbes();
object->postBake();
}

View file

@ -357,6 +357,7 @@ public:
/// </summary>
static bool smRenderReflectionProbes;
static bool smBakeReflectionProbes;
//=============================================================================
// Utility functions for processing and setting up the probes for rendering
//=============================================================================