companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew

This commit is contained in:
Azaezel 2018-02-13 02:51:28 -06:00
parent cfbdf63cd7
commit 8bc4858fa3
2 changed files with 6 additions and 6 deletions

View file

@ -111,7 +111,7 @@ void CubemapData::createMap()
{ {
if (!mCubeFaceFile[i].isEmpty()) if (!mCubeFaceFile[i].isEmpty())
{ {
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureSRGBProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__))) if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
{ {
Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str()); Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
initSuccess = false; initSuccess = false;

View file

@ -307,22 +307,22 @@ void GuiBitmapButtonCtrl::setBitmap( const String& name )
if( mUseModifiers ) if( mUseModifiers )
baseName += modifiers[ i ]; baseName += modifiers[ i ];
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__)); mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
if( mUseStates ) if( mUseStates )
{ {
if( !mTextures[ i ].mTextureNormal ) if( !mTextures[ i ].mTextureNormal )
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__)); mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__)); mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureHilight ) if( !mTextures[ i ].mTextureHilight )
mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal; mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__)); mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureDepressed ) if( !mTextures[ i ].mTextureDepressed )
mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight; mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__)); mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureInactive ) if( !mTextures[ i ].mTextureInactive )
mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal; mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
} }