diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript index f059e40b1..9c9559d8a 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript @@ -455,6 +455,10 @@ function EditorAutoSaveMission() AssetBackupListArray.empty(); + %scenePath = makeFullPath(getRootScene().getFileName()); + if(startsWith(%scenePath, "tools/levels/") + return false; + //Next, we figure out what all we're planning to save %terrainObjects = getRootScene().getObjectsByClass("TerrainBlock", false); for(%i=0; %i < getWordCount(%terrainObjects); %i++)