Updated assimp to latest

This commit is contained in:
Areloch 2019-03-05 14:39:38 -06:00
parent e9ea38eda3
commit 8b40aa8c26
461 changed files with 34662 additions and 30165 deletions

View file

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -59,9 +60,9 @@ namespace Assimp {
* @param in Input mesh
* @return Hash.
*/
inline uint64_t GetMeshHash(aiMesh* in)
{
ai_assert(NULL != in);
inline
uint64_t GetMeshHash(aiMesh* in) {
ai_assert(nullptr != in);
// ... get an unique value representing the vertex format of the mesh
const unsigned int fhash = GetMeshVFormatUnique(in);
@ -77,14 +78,14 @@ inline uint64_t GetMeshHash(aiMesh* in)
/** @brief Perform a component-wise comparison of two arrays
*
* @param first First array
* @param second Second aray
* @param second Second array
* @param size Size of both arrays
* @param e Epsilon
* @return true if the arrays are identical
*/
inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
unsigned int size, float e)
{
inline
bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
unsigned int size, float e) {
for (const aiVector3D* end = first+size; first != end; ++first,++second) {
if ( (*first - *second).SquareLength() >= e)
return false;