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Engine/lib/JoltPhysics/Samples/Utils/ShapeCreator.h
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Engine/lib/JoltPhysics/Samples/Utils/ShapeCreator.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Physics/Collision/Shape/MeshShape.h>
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namespace ShapeCreator
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{
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/// Create a mesh shape in the shape of a torus
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/// @param inTorusRadius Radius of the torus ring
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/// @param inTubeRadius Radius of the torus tube
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/// @param inTorusSegments Number of segments around the torus
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/// @param inTubeSegments Number of segments around the tube of the torus
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/// @return The mesh shape
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ShapeRefC CreateTorusMesh(float inTorusRadius, float inTubeRadius, uint inTorusSegments = 16, uint inTubeSegments = 16);
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};
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