mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-08 05:04:34 +00:00
initial commit jolt
This commit is contained in:
parent
0c2aa5328c
commit
8acf7da95b
1086 changed files with 214612 additions and 4 deletions
|
|
@ -0,0 +1,24 @@
|
|||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#include <TestFramework.h>
|
||||
|
||||
#include <Tests/Shapes/EmptyShapeTest.h>
|
||||
#include <Jolt/Physics/Collision/Shape/EmptyShape.h>
|
||||
#include <Jolt/Physics/Body/BodyCreationSettings.h>
|
||||
#include <Layers.h>
|
||||
|
||||
JPH_IMPLEMENT_RTTI_VIRTUAL(EmptyShapeTest)
|
||||
{
|
||||
JPH_ADD_BASE_CLASS(EmptyShapeTest, Test)
|
||||
}
|
||||
|
||||
void EmptyShapeTest::Initialize()
|
||||
{
|
||||
// Floor
|
||||
CreateFloor();
|
||||
|
||||
// Empty shape
|
||||
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new EmptyShape(), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue