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initial commit jolt
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Collision/PhysicsMaterialSimple.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PhysicsMaterialSimple)
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{
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JPH_ADD_BASE_CLASS(PhysicsMaterialSimple, PhysicsMaterial)
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JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugName)
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JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugColor)
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}
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void PhysicsMaterialSimple::SaveBinaryState(StreamOut &inStream) const
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{
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PhysicsMaterial::SaveBinaryState(inStream);
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inStream.Write(mDebugName);
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inStream.Write(mDebugColor);
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}
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void PhysicsMaterialSimple::RestoreBinaryState(StreamIn &inStream)
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{
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PhysicsMaterial::RestoreBinaryState(inStream);
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inStream.Read(mDebugName);
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inStream.Read(mDebugColor);
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}
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JPH_NAMESPACE_END
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