mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
update recast
This commit is contained in:
parent
e079536122
commit
8aa48ff21b
34 changed files with 1138 additions and 407 deletions
|
|
@ -217,7 +217,7 @@ class dtCrowd
|
|||
dtPolyRef* m_pathResult;
|
||||
int m_maxPathResult;
|
||||
|
||||
float m_ext[3];
|
||||
float m_agentPlacementHalfExtents[3];
|
||||
|
||||
dtQueryFilter m_filters[DT_CROWD_MAX_QUERY_FILTER_TYPE];
|
||||
|
||||
|
|
@ -325,9 +325,13 @@ public:
|
|||
/// @return The filter used by the crowd.
|
||||
inline dtQueryFilter* getEditableFilter(const int i) { return (i >= 0 && i < DT_CROWD_MAX_QUERY_FILTER_TYPE) ? &m_filters[i] : 0; }
|
||||
|
||||
/// Gets the search extents [(x, y, z)] used by the crowd for query operations.
|
||||
/// @return The search extents used by the crowd. [(x, y, z)]
|
||||
const float* getQueryExtents() const { return m_ext; }
|
||||
/// Gets the search halfExtents [(x, y, z)] used by the crowd for query operations.
|
||||
/// @return The search halfExtents used by the crowd. [(x, y, z)]
|
||||
const float* getQueryHalfExtents() const { return m_agentPlacementHalfExtents; }
|
||||
|
||||
/// Same as getQueryHalfExtents. Left to maintain backwards compatibility.
|
||||
/// @return The search halfExtents used by the crowd. [(x, y, z)]
|
||||
const float* getQueryExtents() const { return m_agentPlacementHalfExtents; }
|
||||
|
||||
/// Gets the velocity sample count.
|
||||
/// @return The velocity sample count.
|
||||
|
|
@ -453,3 +457,4 @@ A higher value will result in agents trying to stay farther away from each other
|
|||
the cost of more difficult steering in tight spaces.
|
||||
|
||||
*/
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue