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Clean up redundant variables
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17 changed files with 1 additions and 50 deletions
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@ -133,9 +133,6 @@ bool GuiInspectorMountingGroup::inspectGroup()
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clearFields();
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bool bNewItems = false;
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bool bMakingArray = false;
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GuiStackControl *pArrayStack = NULL;
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GuiRolloutCtrl *pArrayRollout = NULL;
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bool bGrabItems = false;
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AbstractClassRep* commonAncestorClass = findCommonAncestorClass();
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@ -240,7 +237,6 @@ void GuiInspectorMountingGroup::updateAllFields()
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void GuiInspectorMountingGroup::onMouseMove(const GuiEvent &event)
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{
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//mParent->mOverDivider = false;
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bool test = false;
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}
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DefineEngineMethod(GuiInspectorMountingGroup, inspectGroup, bool, (),, "Refreshes the dynamic fields in the inspector.")
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