Clean up redundant variables

This commit is contained in:
suncaller 2019-02-06 15:03:06 -05:00
parent 31d0eb16f8
commit 8a7c09c8fe
17 changed files with 1 additions and 50 deletions

View file

@ -21,11 +21,9 @@ void MeshRenderSystem::render(SceneManager *sceneManager, SceneRenderState* stat
for (U32 i = 0; i < count; i++)
{
//Server side items exist for data, but we don't actually render them
bool isClient = MeshRenderSystemInterface::all[i]->mIsClient;
if (!MeshRenderSystemInterface::all[i]->mIsClient)
continue;
bool isStatic = MeshRenderSystemInterface::all[i]->mStatic;
if (MeshRenderSystemInterface::all[i]->mStatic)
continue;