mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Clean up redundant variables
This commit is contained in:
parent
31d0eb16f8
commit
8a7c09c8fe
17 changed files with 1 additions and 50 deletions
|
|
@ -21,11 +21,9 @@ void MeshRenderSystem::render(SceneManager *sceneManager, SceneRenderState* stat
|
|||
for (U32 i = 0; i < count; i++)
|
||||
{
|
||||
//Server side items exist for data, but we don't actually render them
|
||||
bool isClient = MeshRenderSystemInterface::all[i]->mIsClient;
|
||||
if (!MeshRenderSystemInterface::all[i]->mIsClient)
|
||||
continue;
|
||||
|
||||
bool isStatic = MeshRenderSystemInterface::all[i]->mStatic;
|
||||
if (MeshRenderSystemInterface::all[i]->mStatic)
|
||||
continue;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue