Clean up redundant variables

This commit is contained in:
suncaller 2019-02-06 15:03:06 -05:00
parent 31d0eb16f8
commit 8a7c09c8fe
17 changed files with 1 additions and 50 deletions

View file

@ -553,7 +553,6 @@ void renderFrame(GFXTextureTargetRef* target, MatrixF transform, Frustum frustum
GFX->setStateBlock(mDefaultGuiSB);
GFXTargetRef origTarget = GFX->getActiveRenderTarget();
U32 origStyle = GFX->getCurrentRenderStyle();
// Clear the zBuffer so GUI doesn't hose object rendering accidentally
GFX->clear(GFXClearZBuffer, ColorI(20, 20, 20), 1.0f, 0);