mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Clean up redundant variables
This commit is contained in:
parent
31d0eb16f8
commit
8a7c09c8fe
17 changed files with 1 additions and 50 deletions
|
|
@ -553,7 +553,6 @@ void renderFrame(GFXTextureTargetRef* target, MatrixF transform, Frustum frustum
|
|||
GFX->setStateBlock(mDefaultGuiSB);
|
||||
|
||||
GFXTargetRef origTarget = GFX->getActiveRenderTarget();
|
||||
U32 origStyle = GFX->getCurrentRenderStyle();
|
||||
|
||||
// Clear the zBuffer so GUI doesn't hose object rendering accidentally
|
||||
GFX->clear(GFXClearZBuffer, ColorI(20, 20, 20), 1.0f, 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue