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Clean up redundant variables
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17 changed files with 1 additions and 50 deletions
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@ -538,7 +538,6 @@ PhysicsCollision* CollisionComponent::buildColShapes()
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for (S32 o = start; o < end; o++)
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{
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const TSShape::Object &object = shape->objects[o];
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const String &meshName = shape->names[object.nameIndex];
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if (object.numMeshes <= detail.objectDetailNum)
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continue;
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