Clean up redundant variables

This commit is contained in:
suncaller 2019-02-06 15:03:06 -05:00
parent 31d0eb16f8
commit 8a7c09c8fe
17 changed files with 1 additions and 50 deletions

View file

@ -538,7 +538,6 @@ PhysicsCollision* CollisionComponent::buildColShapes()
for (S32 o = start; o < end; o++)
{
const TSShape::Object &object = shape->objects[o];
const String &meshName = shape->names[object.nameIndex];
if (object.numMeshes <= detail.objectDetailNum)
continue;