Working thunder. These changes may need to be applied to other sound arrays or image arrays.

This commit is contained in:
marauder2k7 2021-09-28 13:56:35 +01:00
parent ad0c141189
commit 8a1d3f2021
2 changed files with 11 additions and 5 deletions

View file

@ -279,18 +279,18 @@ StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
return materialAssetId;
}
U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset)
U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* soundAsset)
{
(*materialAsset) = assetId;
(*soundAsset) = assetId;
if (materialAsset->notNull())
if (soundAsset->notNull())
{
return (*materialAsset)->mLoadedState;
return (*soundAsset)->mLoadedState;
}
else
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
Con::warnf("SoundAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
}