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https://github.com/TorqueGameEngines/Torque3D.git
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Console Refactor
This commit is contained in:
parent
626de074cc
commit
89b0c7f73b
89 changed files with 1883 additions and 1553 deletions
490
Engine/source/console/torquescript/runtime.cpp
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490
Engine/source/console/torquescript/runtime.cpp
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#include "runtime.h"
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#include "codeBlock.h"
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#include "console/script.h"
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#include "console/runtime.h"
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#include "core/volume.h"
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#include "core/stream/fileStream.h"
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#include "core/util/timeClass.h"
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namespace TorqueScript
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{
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// Buffer for expanding script filenames.
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static char scriptFilenameBuffer[1024];
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TorqueScriptRuntime::TorqueScriptRuntime()
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{
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Con::registerRuntime(0, this);
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}
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TorqueScriptRuntime::~TorqueScriptRuntime()
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{
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}
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Con::EvalResult TorqueScriptRuntime::evaluate(const char* string, bool echo, const char* fileName)
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{
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ConsoleStackFrameSaver stackSaver;
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stackSaver.save();
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if (echo)
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{
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if (string[0] == '%')
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Con::printf("%s", string);
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else
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Con::printf("%s%s", Con::getVariable("$Con::Prompt"), string);
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}
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if (fileName)
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fileName = StringTable->insert(fileName);
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CodeBlock* newCodeBlock = new CodeBlock();
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return std::move(newCodeBlock->compileExec(fileName, string, false, fileName ? -1 : 0));
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}
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Con::EvalResult TorqueScriptRuntime::evaluate(const char* script, S32 frame, bool echo, const char* fileName)
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{
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// Make sure we're passing a valid frame to the eval.
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if (frame > Script::gEvalState.getStackDepth())
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frame = Script::gEvalState.getStackDepth() - 1;
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if (frame < 0)
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frame = 0;
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// Local variables use their own memory management and can't be queried by just executing
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// TorqueScript, we have to go digging into the interpreter.
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S32 evalBufferLen = dStrlen(script);
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bool isEvaluatingLocalVariable = evalBufferLen > 0 && script[0] == '%';
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if (isEvaluatingLocalVariable)
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{
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// See calculation of current frame in pushing a reference frame for console exec, we need access
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// to the proper scope.
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//frame = gEvalState.getTopOfStack() - frame - 1;
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S32 stackIndex = Script::gEvalState.getStackDepth() - frame - 1;
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Script::gEvalState.pushDebugFrame(stackIndex);
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Dictionary& stackFrame = Script::gEvalState.getCurrentFrame();
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StringTableEntry functionName = stackFrame.scopeName;
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StringTableEntry namespaceName = stackFrame.scopeNamespace->mName;
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StringTableEntry varToLookup = StringTable->insert(script);
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S32 registerId = ((CodeBlock*)stackFrame.module)->variableRegisterTable.lookup(namespaceName, functionName, varToLookup);
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if (registerId == -1)
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{
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// ERROR, can't read the variable!
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return Con::EvalResult("variable not found");
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}
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const char* varResult = Script::gEvalState.getLocalStringVariable(registerId);
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Script::gEvalState.popFrame();
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ConsoleValue val;
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val.setString(varResult);
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return Con::EvalResult("variable not found");
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}
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// Execute the eval.
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CodeBlock* newCodeBlock = new CodeBlock();
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Con::EvalResult result = newCodeBlock->compileExec(NULL, script, false, frame);
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return result;
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}
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//------------------------------------------------------------------------------
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Con::EvalResult TorqueScriptRuntime::evaluatef(const char* string, ...)
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{
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ConsoleStackFrameSaver stackSaver;
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stackSaver.save();
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char buffer[4096];
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va_list args;
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va_start(args, string);
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dVsprintf(buffer, sizeof(buffer), string, args);
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va_end(args);
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CodeBlock* newCodeBlock = new CodeBlock();
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return newCodeBlock->compileExec(NULL, buffer, false, 0);
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}
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bool TorqueScriptRuntime::executeFile(const char* fileName, bool noCalls, bool journalScript)
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{
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bool journal = false;
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U32 execDepth = 0;
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U32 journalDepth = 1;
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execDepth++;
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if (journalDepth >= execDepth)
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journalDepth = execDepth + 1;
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else
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journal = true;
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bool ret = false;
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if (journalScript && !journal)
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{
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journal = true;
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journalDepth = execDepth;
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}
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// Determine the filename we actually want...
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Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), fileName);
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// since this function expects a script file reference, if it's a .dso
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// lets terminate the string before the dso so it will act like a .tscript
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if (dStrEndsWith(scriptFilenameBuffer, ".dso"))
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{
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scriptFilenameBuffer[dStrlen(scriptFilenameBuffer) - dStrlen(".dso")] = '\0';
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}
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// Figure out where to put DSOs
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StringTableEntry dsoPath = Con::getDSOPath(scriptFilenameBuffer);
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const char* ext = dStrrchr(scriptFilenameBuffer, '.');
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if (!ext)
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{
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// Try appending the default script extension and see if that succeeds
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if (executeFile(fileName + String("." TORQUE_SCRIPT_EXTENSION), noCalls, journalScript))
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{
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return true;
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}
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// We need an extension!
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Con::errorf(ConsoleLogEntry::Script, "exec: invalid script file name %s.", scriptFilenameBuffer);
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execDepth--;
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return false;
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}
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// Check Editor Extensions
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bool isEditorScript = false;
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// If the script file extension is '.ed.tscript' then compile it to a different compiled extension
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if (dStricmp(ext, "." TORQUE_SCRIPT_EXTENSION) == 0)
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{
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const char* ext2 = ext - 3;
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if (dStricmp(ext2, ".ed." TORQUE_SCRIPT_EXTENSION) == 0)
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isEditorScript = true;
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}
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else if (dStricmp(ext, ".gui") == 0)
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{
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const char* ext2 = ext - 3;
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if (dStricmp(ext2, ".ed.gui") == 0)
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isEditorScript = true;
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}
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StringTableEntry scriptFileName = StringTable->insert(scriptFilenameBuffer);
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// Is this a file we should compile? (anything in the prefs path should not be compiled)
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StringTableEntry prefsPath = Platform::getPrefsPath();
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bool compiled = dStricmp(ext, ".mis") && !journal && !Con::getBoolVariable("Scripts::ignoreDSOs");
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// [tom, 12/5/2006] stripBasePath() fucks up if the filename is not in the exe
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// path, current directory or prefs path. Thus, getDSOFilename() will also screw
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// up and so this allows the scripts to still load but without a DSO.
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if (Platform::isFullPath(Platform::stripBasePath(scriptFilenameBuffer)))
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compiled = false;
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// [tom, 11/17/2006] It seems to make sense to not compile scripts that are in the
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// prefs directory. However, getDSOPath() can handle this situation and will put
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// the dso along with the script to avoid name clashes with tools/game dsos.
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if ((dsoPath && *dsoPath == 0) || (prefsPath && prefsPath[0] && dStrnicmp(
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scriptFileName, prefsPath, dStrlen(prefsPath)) == 0))
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compiled = false;
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// If we're in a journaling mode, then we will read the script
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// from the journal file.
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if (journal && Journal::IsPlaying())
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{
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char fileNameBuf[256];
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bool fileRead = false;
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U32 fileSize;
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Journal::ReadString(fileNameBuf);
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Journal::Read(&fileRead);
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if (!fileRead)
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{
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Con::errorf(ConsoleLogEntry::Script, "Journal script read (failed) for %s", fileNameBuf);
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execDepth--;
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return false;
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}
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Journal::Read(&fileSize);
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char* script = new char[fileSize + 1];
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Journal::Read(fileSize, script);
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script[fileSize] = 0;
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Con::printf("Executing (journal-read) %s.", scriptFileName);
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CodeBlock *newCodeBlock = new CodeBlock();
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newCodeBlock->compileExec(scriptFileName, script, noCalls, 0);
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delete newCodeBlock;
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delete[] script;
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execDepth--;
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return true;
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}
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// Ok, we let's try to load and compile the script.
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Torque::FS::FileNodeRef scriptFile = Torque::FS::GetFileNode(scriptFileName);
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Torque::FS::FileNodeRef dsoFile;
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// ResourceObject *rScr = gResourceManager->find(scriptFileName);
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// ResourceObject *rCom = NULL;
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char nameBuffer[512];
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char* script = NULL;
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U32 version;
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Stream* compiledStream = NULL;
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Torque::Time scriptModifiedTime, dsoModifiedTime;
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// Check here for .edso
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bool edso = false;
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if (dStricmp(ext, ".edso") == 0 && scriptFile != NULL)
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{
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edso = true;
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dsoFile = scriptFile;
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scriptFile = NULL;
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dsoModifiedTime = dsoFile->getModifiedTime();
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dStrcpy(nameBuffer, scriptFileName, 512);
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}
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// If we're supposed to be compiling this file, check to see if there's a DSO
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if (compiled && !edso)
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{
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const char* filenameOnly = dStrrchr(scriptFileName, '/');
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if (filenameOnly)
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++filenameOnly;
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else
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filenameOnly = scriptFileName;
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char pathAndFilename[1024];
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Platform::makeFullPathName(filenameOnly, pathAndFilename, sizeof(pathAndFilename), dsoPath);
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if (isEditorScript)
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dStrcpyl(nameBuffer, sizeof(nameBuffer), pathAndFilename, ".edso", NULL);
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else
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dStrcpyl(nameBuffer, sizeof(nameBuffer), pathAndFilename, ".dso", NULL);
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dsoFile = Torque::FS::GetFileNode(nameBuffer);
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if (scriptFile != NULL)
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scriptModifiedTime = scriptFile->getModifiedTime();
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if (dsoFile != NULL)
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dsoModifiedTime = dsoFile->getModifiedTime();
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}
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// Let's do a sanity check to complain about DSOs in the future.
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//
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// MM: This doesn't seem to be working correctly for now so let's just not issue
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// the warning until someone knows how to resolve it.
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//
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//if(compiled && rCom && rScr && Platform::compareFileTimes(comModifyTime, scrModifyTime) < 0)
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//{
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//Con::warnf("exec: Warning! Found a DSO from the future! (%s)", nameBuffer);
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//}
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// If we had a DSO, let's check to see if we should be reading from it.
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//MGT: fixed bug with dsos not getting recompiled correctly
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//Note: Using Nathan Martin's version from the forums since its easier to read and understand
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if (compiled && dsoFile != NULL && (scriptFile == NULL || (dsoModifiedTime >= scriptModifiedTime)))
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{
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//MGT: end
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compiledStream = FileStream::createAndOpen(nameBuffer, Torque::FS::File::Read);
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if (compiledStream)
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{
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// Check the version!
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compiledStream->read(&version);
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if (version != Con::DSOVersion)
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{
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Con::warnf("exec: Found an old DSO (%s, ver %d < %d), ignoring.", nameBuffer, version, Con::DSOVersion);
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delete compiledStream;
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compiledStream = NULL;
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}
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}
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}
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// If we're journalling, let's write some info out.
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if (journal && Journal::IsRecording())
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Journal::WriteString(scriptFileName);
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if (scriptFile != NULL && !compiledStream)
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{
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// If we have source but no compiled version, then we need to compile
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// (and journal as we do so, if that's required).
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void* data;
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U32 dataSize = 0;
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Torque::FS::ReadFile(scriptFileName, data, dataSize, true);
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if (journal && Journal::IsRecording())
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Journal::Write(bool(data != NULL));
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if (data == NULL)
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{
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Con::errorf(ConsoleLogEntry::Script, "exec: invalid script file %s.", scriptFileName);
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execDepth--;
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return false;
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}
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else
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{
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if (!dataSize)
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{
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execDepth--;
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return false;
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}
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script = (char*)data;
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if (journal && Journal::IsRecording())
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{
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Journal::Write(dataSize);
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Journal::Write(dataSize, data);
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}
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}
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#ifndef TORQUE_NO_DSO_GENERATION
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if (compiled)
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{
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// compile this baddie.
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#ifdef TORQUE_DEBUG
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Con::printf("Compiling %s...", scriptFileName);
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#endif
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CodeBlock *code = new CodeBlock();
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code->compile(nameBuffer, scriptFileName, script);
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delete code;
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code = NULL;
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compiledStream = FileStream::createAndOpen(nameBuffer, Torque::FS::File::Read);
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if (compiledStream)
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{
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compiledStream->read(&version);
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}
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else
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{
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// We have to exit out here, as otherwise we get double error reports.
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delete[] script;
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execDepth--;
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return false;
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}
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}
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#endif
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}
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else
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{
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if (journal && Journal::IsRecording())
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Journal::Write(bool(false));
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}
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if (compiledStream)
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{
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// Delete the script object first to limit memory used
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// during recursive execs.
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delete[] script;
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script = 0;
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// We're all compiled, so let's run it.
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#ifdef TORQUE_DEBUG
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Con::printf("Loading compiled script %s.", scriptFileName);
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#endif
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CodeBlock* code = new CodeBlock;
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code->read(scriptFileName, *compiledStream);
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delete compiledStream;
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code->exec(0, scriptFileName, NULL, 0, NULL, noCalls, NULL, 0);
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delete code;
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ret = true;
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}
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else if (scriptFile)
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{
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// No compiled script, let's just try executing it
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// directly... this is either a mission file, or maybe
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// we're on a readonly volume.
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#ifdef TORQUE_DEBUG
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Con::printf("Executing %s.", scriptFileName);
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#endif
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CodeBlock *newCodeBlock = new CodeBlock();
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StringTableEntry name = StringTable->insert(scriptFileName);
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newCodeBlock->compileExec(name, script, noCalls, 0);
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ret = true;
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}
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else
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{
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// Don't have anything.
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Con::warnf(ConsoleLogEntry::Script, "Missing file: %s!", scriptFileName);
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ret = false;
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}
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delete[] script;
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execDepth--;
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return ret;
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}
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bool TorqueScriptRuntime::compile(const char* fileName, bool overrideNoDso)
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{
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Con::expandScriptFilename( scriptFilenameBuffer, sizeof( scriptFilenameBuffer ), fileName );
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// Figure out where to put DSOs
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StringTableEntry dsoPath = Con::getDSOPath(scriptFilenameBuffer);
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if(dsoPath && *dsoPath == 0)
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return false;
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// If the script file extention is '.ed.tscript' then compile it to a different compiled extention
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bool isEditorScript = false;
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const char *ext = dStrrchr( scriptFilenameBuffer, '.' );
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if( ext && ( dStricmp( ext, "." TORQUE_SCRIPT_EXTENSION) == 0 ) )
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{
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const char* ext2 = ext - 3;
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if( dStricmp( ext2, ".ed." TORQUE_SCRIPT_EXTENSION) == 0 )
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isEditorScript = true;
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}
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else if( ext && ( dStricmp( ext, ".gui" ) == 0 ) )
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{
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const char* ext2 = ext - 3;
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if( dStricmp( ext2, ".ed.gui" ) == 0 )
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isEditorScript = true;
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}
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const char *filenameOnly = dStrrchr(scriptFilenameBuffer, '/');
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if(filenameOnly)
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++filenameOnly;
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else
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filenameOnly = scriptFilenameBuffer;
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char nameBuffer[512];
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if( isEditorScript )
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dStrcpyl(nameBuffer, sizeof(nameBuffer), dsoPath, "/", filenameOnly, ".edso", NULL);
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else
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dStrcpyl(nameBuffer, sizeof(nameBuffer), dsoPath, "/", filenameOnly, ".dso", NULL);
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void *data = NULL;
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U32 dataSize = 0;
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Torque::FS::ReadFile(scriptFilenameBuffer, data, dataSize, true);
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if(data == NULL)
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{
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Con::errorf(ConsoleLogEntry::Script, "compile: invalid script file %s.", scriptFilenameBuffer);
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return false;
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}
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const char *script = static_cast<const char *>(data);
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#ifdef TORQUE_DEBUG
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Con::printf("Compiling %s...", scriptFilenameBuffer);
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#endif
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CodeBlock *code = new CodeBlock();
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code->compile(nameBuffer, scriptFilenameBuffer, script, overrideNoDso);
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delete code;
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delete[] script;
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return true;
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}
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}
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