Console Refactor

This commit is contained in:
Lukas Aldershaab 2023-04-23 10:39:54 +02:00
parent 626de074cc
commit 89b0c7f73b
89 changed files with 1883 additions and 1553 deletions

View file

@ -26,9 +26,9 @@
#include "afx/arcaneFX.h"
#include "console/engineAPI.h"
#include "console/script.h"
#include "T3D/gameBase/gameConnection.h"
#include "math/mathIO.h"
#include "console/compiler.h"
#include "afx/afxConstraint.h"
#include "afx/afxChoreographer.h"
@ -108,12 +108,11 @@ bool afxChoreographerData::preload(bool server, String &errorStr)
if (!server && client_script_file != ST_NULLSTRING)
{
Compiler::gSyntaxError = false;
Con::evaluate(avar("exec(\"%s\");", client_script_file), false, 0);
if (Compiler::gSyntaxError)
Con::EvalResult result = Con::evaluate(avar("exec(\"%s\");", client_script_file), false, 0);
if (!result.valid)
{
Con::errorf("afxChoreographerData: failed to exec clientScriptFile \"%s\" -- syntax error", client_script_file);
Compiler::gSyntaxError = false;
}
}

View file

@ -31,8 +31,9 @@
#include "T3D/gameBase/gameProcess.h"
#include "T3D/player.h"
#include "math/mathUtils.h"
#include "console/compiler.h"
#include "console/engineAPI.h"
#include "console/script.h"
#include "afx/afxChoreographer.h"
#include "afx/afxSelectron.h"
@ -672,7 +673,7 @@ DefineEngineFunction(wasSyntaxError, bool, (),,
"for detecting syntax errors after reloading a script.\n\n"
"@ingroup AFX")
{
return Compiler::gSyntaxError;
return Con::getLastEvalResult().valid == false;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//

View file

@ -26,8 +26,8 @@
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "console/compiler.h"
#include "T3D/player.h"
#include "console/script.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxPhrase.h"
@ -314,13 +314,10 @@ void afxEA_PhraseEffect::trigger_new_phrase()
}
b[0] = '\0';
Compiler::gSyntaxError = false;
//Con::errorf("EVAL [%s]", avar("%s;", buffer));
Con::evaluate(avar("%s;", buffer), false, 0);
if (Compiler::gSyntaxError)
Con::EvalResult result = Con::evaluate(avar("%s;", buffer), false, 0);
if (!result.valid)
{
Con::errorf("onTriggerCommand \"%s\" -- syntax error", phrase_fx_data->on_trig_cmd);
Compiler::gSyntaxError = false;
}
}