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Fix for Issue #96 for DAE updating crash
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parent
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4 changed files with 22 additions and 2 deletions
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@ -42,6 +42,8 @@ class PhysicsWorld
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{
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protected:
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Signal<void()> mStaticChangedSignal;
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Signal<void()> mUpdateSignal;
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/// The current gravity force.
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@ -58,6 +60,9 @@ public:
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///
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Signal<void()>& getUpdateSignal() { return mUpdateSignal; }
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// Called when a static body in the scene has been removed.
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Signal<void()>& getStaticChangedSignal() { return mStaticChangedSignal; }
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/// Overloaded to do debug drawing.
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///
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/// It is assumed the GFX state is setup prior to this call for
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