Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR

This commit is contained in:
marauder2k7 2023-12-08 04:29:41 +00:00
commit 89a8a4d190
13 changed files with 243 additions and 159 deletions

View file

@ -433,6 +433,8 @@ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
foreach (TORQUE_LIBRARY ${TORQUE_LINK_LIBRARIES})
set_target_properties(${TORQUE_LIBRARY} PROPERTIES
FOLDER "Libraries")
# remove warnings from 3rd parties.
target_compile_options(${TORQUE_LIBRARY} PRIVATE "-w")
endforeach()
target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})

View file

@ -238,7 +238,7 @@ class ParticleEmitter : public GameBase
const LinearColorF &ambientColor,
ParticleVertexType *lVerts );
inline void setupOriented( Particle *part,
void setupOriented( Particle *part,
const Point3F &camPos,
const LinearColorF &ambientColor,
ParticleVertexType *lVerts );

View file

@ -91,7 +91,7 @@ IMPLEMENT_CALLBACK( GuiObjectView, onMouseLeave, void, (),(),
GuiObjectView::GuiObjectView()
: mMouseState( None ),
mLastMousePoint( 0, 0 ),
mModel( NULL ),
mModelInstance(NULL),
mMaxOrbitDist( 5.0f ),
mMinOrbitDist( 0.0f ),
mCameraRotation( 0.0f, 0.0f, 0.0f ),
@ -99,13 +99,13 @@ GuiObjectView::GuiObjectView()
mCameraSpeed( 0.01f ),
mMountNode( -1 ),
mMountNodeName( "mount0" ),
mMountedModel( NULL ),
mMountedModelInstance( NULL ),
mAnimationSeq( -1 ),
mRunThread( NULL ),
mLastRenderTime( 0 ),
mLight( NULL ),
mLightColor( 1.0f, 1.0f, 1.0f ),
mLightAmbient( 0.5f, 0.5f, 0.5f ),
mLightAmbient( 1.0f, 1.0f, 1.0f ),
mLightDirection( 0.f, 0.707f, -0.707f )
{
mCameraMatrix.identity();
@ -117,16 +117,14 @@ GuiObjectView::GuiObjectView()
// By default don't do dynamic reflection
// updates for this viewport.
mReflectPriority = 0.0f;
INIT_ASSET(Model);
INIT_ASSET(MountedModel);
}
//------------------------------------------------------------------------------
GuiObjectView::~GuiObjectView()
{
if( mModel )
SAFE_DELETE( mModel );
if( mMountedModel )
SAFE_DELETE( mMountedModel );
if( mLight )
SAFE_DELETE( mLight );
}
@ -137,12 +135,9 @@ void GuiObjectView::initPersistFields()
{
docsURL;
addGroup( "Model" );
addField( "shapeFile", TypeStringFilename, Offset( mModelName, GuiObjectView ),
"The object model shape file to show in the view." );
INITPERSISTFIELD_SHAPEASSET(Model, GuiObjectView, "The source shape asset.");
addField( "skin", TypeRealString, Offset( mSkinName, GuiObjectView ),
"The skin to use on the object model." );
endGroup( "Model" );
addGroup( "Animation" );
@ -153,9 +148,7 @@ void GuiObjectView::initPersistFields()
endGroup( "Animation" );
addGroup( "Mounting" );
addField( "mountedShapeFile", TypeStringFilename, Offset( mMountedModelName, GuiObjectView ),
"Optional shape file to mount on the primary model (e.g. weapon)." );
INITPERSISTFIELD_SHAPEASSET(MountedModel, GuiObjectView, "The mounted shape asset.");
addField( "mountedSkin", TypeRealString, Offset( mMountSkinName, GuiObjectView ),
"Skin name used on mounted shape file." );
addField( "mountedNode", TypeRealString, Offset( mMountNodeName, GuiObjectView ),
@ -197,9 +190,7 @@ void GuiObjectView::onStaticModified( StringTableEntry slotName, const char* new
{
Parent::onStaticModified( slotName, newValue );
static StringTableEntry sShapeFile = StringTable->insert( "shapeFile" );
static StringTableEntry sSkin = StringTable->insert( "skin" );
static StringTableEntry sMountedShapeFile = StringTable->insert( "mountedShapeFile" );
static StringTableEntry sMountedSkin = StringTable->insert( "mountedSkin" );
static StringTableEntry sMountedNode = StringTable->insert( "mountedNode" );
static StringTableEntry sLightColor = StringTable->insert( "lightColor" );
@ -211,12 +202,8 @@ void GuiObjectView::onStaticModified( StringTableEntry slotName, const char* new
static StringTableEntry sCameraRotation = StringTable->insert( "cameraRotation" );
static StringTableEntry sAnimSequence = StringTable->insert( "animSequence" );
if( slotName == sShapeFile )
setObjectModel( String( mModelName ) );
else if( slotName == sSkin )
if( slotName == sSkin )
setSkin( String( mSkinName ) );
else if( slotName == sMountedShapeFile )
setMountedObject( String( mMountedModelName ) );
else if( slotName == sMountedSkin )
setMountSkin( String( mMountSkinName ) );
else if( slotName == sMountedNode )
@ -325,7 +312,7 @@ void GuiObjectView::setObjectAnimation( S32 index )
mAnimationSeq = index;
mAnimationSeqName = String();
if( mModel )
if(mModelInstance)
_initAnimation();
}
@ -336,62 +323,105 @@ void GuiObjectView::setObjectAnimation( const String& sequenceName )
mAnimationSeq = -1;
mAnimationSeqName = sequenceName;
if( mModel )
if(mModelInstance)
_initAnimation();
}
//------------------------------------------------------------------------------
void GuiObjectView::setObjectModel( const String& modelName )
bool GuiObjectView::setObjectModel( const String& modelName )
{
SAFE_DELETE( mModel );
mRunThread = 0;
mModelName = String::EmptyString;
// Load the shape.
Resource< TSShape > model = ResourceManager::get().load( modelName );
if( !model )
_setModel(modelName);
if( !getModelResource())
{
Con::warnf( "GuiObjectView::setObjectModel - Failed to load model '%s'", modelName.c_str() );
return;
return false;
}
if (!getModelResource()->preloadMaterialList(getModelResource().getPath())) return false;
// Instantiate it.
mModel = new TSShapeInstance( model, true );
mModelName = modelName;
mModelInstance = new TSShapeInstance(getModelResource(), true );
mModelInstance->resetMaterialList();
mModelInstance->cloneMaterialList();
if( !mSkinName.isEmpty() )
mModel->reSkin( mSkinName );
mModelInstance->reSkin( mSkinName );
TSMaterialList* pMatList = mModelInstance->getMaterialList();
pMatList->setTextureLookupPath(mModelAsset->getShapeFileName());
mModelInstance->initMaterialList();
// Initialize camera values.
mOrbitPos = mModel->getShape()->center;
mMinOrbitDist = mModel->getShape()->mRadius;
mOrbitPos = getModelResource()->center;
mMinOrbitDist = getModelResource()->mRadius;
// Initialize animation.
_initAnimation();
_initMount();
return true;
}
void GuiObjectView::onModelChanged()
{
}
//------------------------------------------------------------------------------
void GuiObjectView::setSkin( const String& name )
{
if( mModel )
mModel->reSkin( name, mSkinName );
if(mModelInstance)
mModelInstance->reSkin( name, mSkinName );
mSkinName = name;
}
//------------------------------------------------------------------------------
bool GuiObjectView::setMountedObject( const String& modelName )
{
// Load the model.
_setMountedModel(modelName);
if (!getMountedModelResource())
{
Con::warnf("GuiObjectView::setMountedObject - Failed to load model '%s'", modelName.c_str());
return false;
}
if (!getMountedModelResource()->preloadMaterialList(getMountedModelResource().getPath())) return false;
mMountedModelInstance = new TSShapeInstance(getMountedModelResource(), true);
mMountedModelInstance->resetMaterialList();
mMountedModelInstance->cloneMaterialList();
if( !mMountSkinName.isEmpty() )
mMountedModelInstance->reSkin( mMountSkinName );
mMountedModelInstance->initMaterialList();
if(mMountedModelInstance)
_initMount();
return true;
}
void GuiObjectView::onMountedModelChanged()
{
}
//------------------------------------------------------------------------------
void GuiObjectView::setMountSkin(const String& name)
{
if( mMountedModel )
mMountedModel->reSkin( name, mMountSkinName );
if (mMountedModelInstance)
mMountedModelInstance->reSkin(name, mMountSkinName);
mMountSkinName = name;
}
@ -409,34 +439,7 @@ void GuiObjectView::setMountNode( const String& name )
{
mMountNodeName = name;
if( mModel )
_initMount();
}
//------------------------------------------------------------------------------
void GuiObjectView::setMountedObject( const String& modelName )
{
SAFE_DELETE( mMountedModel );
mMountedModelName = String::EmptyString;
// Load the model.
Resource< TSShape > model = ResourceManager::get().load( modelName );
if( !model )
{
Con::warnf( "GuiObjectView::setMountedObject - Failed to load object model '%s'",
modelName.c_str() );
return;
}
mMountedModel = new TSShapeInstance( model, true );
mMountedModelName = modelName;
if( !mMountSkinName.isEmpty() )
mMountedModel->reSkin( mMountSkinName );
if( mModel )
if (mModelInstance)
_initMount();
}
@ -483,7 +486,7 @@ void GuiObjectView::onMouseLeave( const GuiEvent & event )
void GuiObjectView::renderWorld( const RectI& updateRect )
{
if( !mModel )
if( !mModelInstance)
return;
GFXTransformSaver _saveTransforms;
@ -538,26 +541,26 @@ void GuiObjectView::renderWorld( const RectI& updateRect )
// Render primary model.
if( mModel )
if(mModelInstance)
{
if( mRunThread )
{
mModel->advanceTime( dt / 1000.f, mRunThread );
mModel->animate();
mModelInstance->advanceTime( dt / 1000.f, mRunThread );
mModelInstance->animate();
}
mModel->render( rdata );
mModelInstance->render( rdata );
}
// Render mounted model.
if( mMountedModel && mMountNode != -1 )
if( mMountedModelInstance && mMountNode != -1 )
{
GFX->pushWorldMatrix();
GFX->multWorld( mModel->mNodeTransforms[ mMountNode ] );
GFX->multWorld(mModelInstance->mNodeTransforms[ mMountNode ] );
GFX->multWorld( mMountTransform );
mMountedModel->render( rdata );
mMountedModelInstance->render( rdata );
GFX->popWorldMatrix();
}
@ -620,7 +623,7 @@ void GuiObjectView::setLightDirection( const Point3F& direction )
void GuiObjectView::_initAnimation()
{
AssertFatal( mModel, "GuiObjectView::_initAnimation - No model loaded!" );
AssertFatal(getModelResource(), "GuiObjectView::_initAnimation - No model loaded!" );
if( mAnimationSeqName.isEmpty() && mAnimationSeq == -1 )
return;
@ -629,7 +632,7 @@ void GuiObjectView::_initAnimation()
if( !mAnimationSeqName.isEmpty() )
{
mAnimationSeq = mModel->getShape()->findSequence( mAnimationSeqName );
mAnimationSeq = getModelResource()->findSequence( mAnimationSeqName );
if( mAnimationSeq == -1 )
{
@ -646,7 +649,7 @@ void GuiObjectView::_initAnimation()
if( mAnimationSeq != -1 )
{
if( mAnimationSeq >= mModel->getShape()->sequences.size() )
if( mAnimationSeq >= getModelResource()->sequences.size() )
{
Con::errorf( "GuiObjectView::_initAnimation - Sequence '%i' out of range for model '%s'",
mAnimationSeq,
@ -658,9 +661,9 @@ void GuiObjectView::_initAnimation()
}
if( !mRunThread )
mRunThread = mModel->addThread();
mRunThread = mModelInstance->addThread();
mModel->setSequence( mRunThread, mAnimationSeq, 0.f );
mModelInstance->setSequence( mRunThread, mAnimationSeq, 0.f );
}
mLastRenderTime = Platform::getVirtualMilliseconds();
@ -670,9 +673,9 @@ void GuiObjectView::_initAnimation()
void GuiObjectView::_initMount()
{
AssertFatal( mModel, "GuiObjectView::_initMount - No model loaded!" );
AssertFatal(mModelInstance, "GuiObjectView::_initMount - No model loaded!" );
if( !mMountedModel )
if( !mModelInstance)
return;
mMountTransform.identity();
@ -681,7 +684,7 @@ void GuiObjectView::_initMount()
if( !mMountNodeName.isEmpty() )
{
mMountNode = mModel->getShape()->findNode( mMountNodeName );
mMountNode = getModelResource()->findNode( mMountNodeName );
if( mMountNode == -1 )
{
Con::errorf( "GuiObjectView::_initMount - No node '%s' on '%s'",
@ -695,7 +698,7 @@ void GuiObjectView::_initMount()
// Make sure mount node is valid.
if( mMountNode != -1 && mMountNode >= mModel->getShape()->nodes.size() )
if( mMountNode != -1 && mMountNode >= getModelResource()->nodes.size() )
{
Con::errorf( "GuiObjectView::_initMount - Mount node index '%i' out of range for '%s'",
mMountNode,
@ -708,11 +711,11 @@ void GuiObjectView::_initMount()
// Look up node on the mounted model from
// which to mount to the primary model's node.
S32 mountPoint = mMountedModel->getShape()->findNode( "mountPoint" );
if (!getMountedModelResource()) return;
S32 mountPoint = getMountedModelResource()->findNode( "mountPoint" );
if( mountPoint != -1 )
{
mMountedModel->getShape()->getNodeWorldTransform( mountPoint, &mMountTransform ),
getMountedModelResource()->getNodeWorldTransform(mountPoint, &mMountTransform),
mMountTransform.inverse();
}
}
@ -733,12 +736,12 @@ DefineEngineMethod( GuiObjectView, getModel, const char*, (),,
"@return Name of the displayed model.\n\n"
"@see GuiControl")
{
return Con::getReturnBuffer( object->getModelName() );
return Con::getReturnBuffer( object->getModel() );
}
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiObjectView, setModel, void, (const char* shapeName),,
DefineEngineMethod( GuiObjectView, setModel, bool, (const char* shapeName),,
"@brief Sets the model to be displayed in this control.\n\n"
"@param shapeName Name of the model to display.\n"
"@tsexample\n"
@ -749,7 +752,7 @@ DefineEngineMethod( GuiObjectView, setModel, void, (const char* shapeName),,
"@endtsexample\n\n"
"@see GuiControl")
{
object->setObjectModel( shapeName );
return object->setObjectModel( shapeName );
}
//-----------------------------------------------------------------------------
@ -763,7 +766,7 @@ DefineEngineMethod( GuiObjectView, getMountedModel, const char*, (),,
"@return Name of the mounted model.\n\n"
"@see GuiControl")
{
return Con::getReturnBuffer( object->getMountedModelName() );
return Con::getReturnBuffer( object->getMountedModel() );
}
//-----------------------------------------------------------------------------

View file

@ -69,12 +69,17 @@ class GuiObjectView : public GuiTSCtrl
/// @name Model
/// @{
/// Name of the model loaded for display.
StringTableEntry mModelName;
/// Model being displayed in the view.
TSShapeInstance* mModel;
///Model loaded for display.
DECLARE_SHAPEASSET(GuiObjectView, Model, onModelChanged);
static bool _setModelData(void* obj, const char* index, const char* data)\
{
bool ret = false;
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
ret = object->setObjectModel(StringTable->insert(data));
return ret;
}
void onModelChanged();
TSShapeInstance* mModelInstance;
/// Name of skin to use on model.
String mSkinName;
@ -103,8 +108,17 @@ class GuiObjectView : public GuiTSCtrl
/// @name Mounting
/// @{
/// Name of model to mount to the primary model.
String mMountedModelName;
///Model to mount to the primary model.
DECLARE_SHAPEASSET(GuiObjectView, MountedModel, onMountedModelChanged);
static bool _setMountedModelData(void* obj, const char* index, const char* data)\
{
bool ret = false;
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
ret = object->setMountedObject(StringTable->insert(data));
return ret;
}
void onMountedModelChanged();
TSShapeInstance* mMountedModelInstance;
///
String mMountSkinName;
@ -115,9 +129,6 @@ class GuiObjectView : public GuiTSCtrl
/// Name of node to mount the secondary model to. Unset by default.
String mMountNodeName;
/// Model mounted as an image to the primary model.
TSShapeInstance* mMountedModel;
///
MatrixF mMountTransform;
@ -174,12 +185,6 @@ class GuiObjectView : public GuiTSCtrl
/// @name Model
/// @{
///
const String& getModelName() const { return mModelName; }
/// Return the instance of the model being rendered in the view.
TSShapeInstance* getModel() const { return mModel; }
/// Return the name of the skin used on the primary model.
const String& getSkin() const { return mSkinName; }
@ -187,7 +192,7 @@ class GuiObjectView : public GuiTSCtrl
void setSkin( const String& name );
/// Set the model to show in this view.
void setObjectModel( const String& modelName );
bool setObjectModel( const String& modelName );
/// @}
@ -207,12 +212,6 @@ class GuiObjectView : public GuiTSCtrl
/// @name Mounting
/// @{
/// Return the model mounted to the current primary model; NULL if none.
TSShapeInstance* getMountedModel() const { return mMountedModel; }
///
const String& getMountedModelName() const { return mMountedModelName; }
/// Return the name of the skin used on the mounted model.
const String& getMountSkin() const { return mMountSkinName; }
@ -226,7 +225,7 @@ class GuiObjectView : public GuiTSCtrl
void setMountNode( const String& nodeName );
///
void setMountedObject( const String& modelName );
bool setMountedObject( const String& modelName );
/// @}

View file

@ -184,6 +184,10 @@ void ReflectionProbe::initPersistFields()
"@note Only works for shadow mapped lights.\n\n"
"@ingroup Lighting");
Con::addVariable("$Probes::Capturing", TypeBool, &RenderProbeMgr::smBakeReflectionProbes,
"Toggles probe rendering capture state.\n\n"
"@ingroup Lighting");
Con::addVariable("$Light::renderPreviewProbes", TypeBool, &ReflectionProbe::smRenderPreviewProbes,
"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
"@note Only works for shadow mapped lights.\n\n"
@ -793,7 +797,9 @@ void ReflectionProbe::bake()
if (mReflectionModeType != BakedCubemap)
return;
PROBEMGR->preBake();
PROBEMGR->bakeProbe(this);
PROBEMGR->postBake();
setMaskBits(-1);
}
@ -823,7 +829,7 @@ void ReflectionProbe::createEditorResources()
void ReflectionProbe::prepRenderImage(SceneRenderState *state)
{
if (!mEnabled || (!RenderProbeMgr::smRenderReflectionProbes && !dStrcmp(Con::getVariable("$Probes::Capturing", "0"),"1")))
if (!mEnabled || (!RenderProbeMgr::smRenderReflectionProbes || RenderProbeMgr::smBakeReflectionProbes))
return;
Point3F distVec = getRenderPosition() - state->getCameraPosition();

View file

@ -1110,8 +1110,11 @@ bool GFXGLShader::initShader( const Torque::Path &file,
}
if (!_loadShaderFromStream(activeShader, file, &stream, macros))
{
if (smLogErrors)
Con::errorf("GFXGLShader::initShader - unable to load shader from stream: '%s'.", file.getFullPath().c_str());
return false;
}
GLint compile;
glGetShaderiv(activeShader, GL_COMPILE_STATUS, &compile);
@ -1119,17 +1122,13 @@ bool GFXGLShader::initShader( const Torque::Path &file,
U32 logLength = 0;
glGetShaderiv(activeShader, GL_INFO_LOG_LENGTH, (GLint*)&logLength);
GLint compileStatus = GL_TRUE;
if ( logLength )
{
FrameAllocatorMarker fam;
char* log = (char*)fam.alloc(logLength);
glGetShaderInfoLog(activeShader, logLength, NULL, log);
// Always print errors
glGetShaderiv( activeShader, GL_COMPILE_STATUS, &compileStatus );
if ( compileStatus == GL_FALSE )
if (compile == GL_FALSE )
{
if ( smLogErrors )
{
@ -1141,7 +1140,7 @@ bool GFXGLShader::initShader( const Torque::Path &file,
Con::warnf( "Program %s: %s", file.getFullPath().c_str(), log );
}
return compileStatus != GL_FALSE;
return compile != GL_FALSE;
}
/// Returns our list of shader constants, the material can get this and just set the constants it knows about

View file

@ -59,6 +59,8 @@ RenderProbeMgr *RenderProbeMgr::smProbeManager = NULL;
// This variable is a global toggle on if reflection probes should be rendered or not
bool RenderProbeMgr::smRenderReflectionProbes = true;
bool RenderProbeMgr::smBakeReflectionProbes = false;
// This variable defines the maximum draw distance of a probe.
F32 RenderProbeMgr::smMaxProbeDrawDistance = 100;
@ -500,19 +502,50 @@ void RenderProbeMgr::reloadTextures()
void RenderProbeMgr::preBake()
{
Con::setVariable("$Probes::Capturing", "1");
RenderProbeMgr::smBakeReflectionProbes = true;
GFXShader::addGlobalMacro("CAPTURING", String("1"));
//Con::setVariable("$Probes::Capturing", "1");
mRenderMaximumNumOfLights = AdvancedLightBinManager::smMaximumNumOfLights;
mRenderUseLightFade = AdvancedLightBinManager::smUseLightFade;
AdvancedLightBinManager::smMaximumNumOfLights = -1;
AdvancedLightBinManager::smUseLightFade = false;
//kickstart rendering
LightManager* lm = LIGHTMGR;
if (lm)
{
SceneManager* sm = lm->getSceneManager();
if (sm && sm->getContainer() == &gClientContainer)
{
lm->deactivate();
lm->activate(sm);
}
}
}
void RenderProbeMgr::postBake()
{
Con::setVariable("$Probes::Capturing", "0");
RenderProbeMgr::smBakeReflectionProbes = false;
GFXShader::addGlobalMacro("CAPTURING", String("0"));
//Con::setVariable("$Probes::Capturing", "0");
AdvancedLightBinManager::smMaximumNumOfLights = mRenderMaximumNumOfLights;
AdvancedLightBinManager::smUseLightFade = mRenderUseLightFade;
//kickstart rendering
LightManager* lm = LIGHTMGR;
if (lm)
{
SceneManager* sm = lm->getSceneManager();
if (sm && sm->getContainer() == &gClientContainer)
{
lm->deactivate();
lm->activate(sm);
}
}
}
void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
{
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_Bake, ColorI::WHITE);
@ -520,8 +553,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
Con::warnf("RenderProbeMgr::bakeProbe() - Beginning bake!");
U32 startMSTime = Platform::getRealMilliseconds();
preBake();
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
U32 resolution = Con::getIntVariable("$pref::ReflectionProbes::BakeResolution", 64);
U32 prefilterMipLevels = mLog2(F32(resolution)) + 1;
@ -641,7 +672,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
if (!renderWithProbes)
RenderProbeMgr::smRenderReflectionProbes = probeRenderState;
postBake();
cubeRefl.unregisterReflector();
@ -845,7 +875,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
_setupPerFrameParameters(state);
// Early out if nothing to draw.
if ((!RenderProbeMgr::smRenderReflectionProbes && !dStrcmp(Con::getVariable("$Probes::Capturing", "0"), "1")) || (!mHasSkylight && mProbeData.effectiveProbeCount == 0))
if (!RenderProbeMgr::smRenderReflectionProbes || (!mHasSkylight && mProbeData.effectiveProbeCount == 0))
{
getProbeArrayEffect()->setSkip(true);
mActiveProbes.clear();
@ -875,9 +905,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
String probePerFrame = Con::getVariable("$pref::MaxProbesPerFrame", "8");
mProbeArrayEffect->setShaderMacro("MAX_PROBES", probePerFrame);
String probeCapturing = Con::getVariable("$Probes::Capturing", "0");
mProbeArrayEffect->setShaderMacro("CAPTURING", probeCapturing);
mProbeArrayEffect->setTexture(3, mBRDFTexture);
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
@ -953,11 +980,15 @@ void RenderProbeMgr::render( SceneRenderState *state )
DefineEngineMethod(RenderProbeMgr, bakeProbe, void, (ReflectionProbe* probe), (nullAsType< ReflectionProbe*>()),
"@brief Bakes the cubemaps for a reflection probe\n\n.")
{
object->preBake();
if(probe != nullptr)
object->bakeProbe(probe);
object->postBake();
}
DefineEngineMethod(RenderProbeMgr, bakeProbes, void, (),, "@brief Iterates over all reflection probes in the scene and bakes their cubemaps\n\n.")
{
object->preBake();
object->bakeProbes();
object->postBake();
}

View file

@ -357,6 +357,7 @@ public:
/// </summary>
static bool smRenderReflectionProbes;
static bool smBakeReflectionProbes;
//=============================================================================
// Utility functions for processing and setting up the probes for rendering
//=============================================================================

View file

@ -355,6 +355,9 @@ void CubeReflector::updateFace( const ReflectParams &params, U32 faceidx, Point3
// store current matrices
GFXTransformSaver saver;
F32 detailAdjustBackup = TSShapeInstance::smDetailAdjust;
TSShapeInstance::smDetailAdjust *= mDesc->detailAdjust;
// set projection to 90 degrees vertical and horizontal
F32 left, right, top, bottom;
MathUtils::makeFrustum( &left, &right, &top, &bottom, M_HALFPI_F, 1.0f, mDesc->nearDist );
@ -437,6 +440,7 @@ void CubeReflector::updateFace( const ReflectParams &params, U32 faceidx, Point3
// Clean up.
mRenderTarget->resolve();
TSShapeInstance::smDetailAdjust = detailAdjustBackup;
}
F32 CubeReflector::calcFaceScore( const ReflectParams &params, U32 faceidx )

View file

@ -66,6 +66,10 @@ uniform vec4 albedo;
#define DEBUGVIZ_CONTRIB 0
#endif
#ifndef CAPTURE_LIGHT_FLOOR
#define CAPTURE_LIGHT_FLOOR 0.04
#endif
vec3 getDistanceVectorToPlane( vec3 origin, vec3 direction, vec4 plane )
{
float denum = dot( plane.xyz, direction.xyz );
@ -234,7 +238,7 @@ vec3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
vec3 Fr = D * F * Vis;
#if CAPTURING == 1
return saturate(mix(Fd + Fr,surface.f0,surface.metalness));
return mix(Fd + Fr, surface.baseColor.rgb, surface.metalness);
#else
return Fd + Fr;
#endif
@ -243,23 +247,38 @@ vec3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
vec3 getDirectionalLight(Surface surface, SurfaceToLight surfaceToLight, vec3 lightColor, float lightIntensity, float shadow)
{
vec3 factor = lightColor * max(surfaceToLight.NdotL * shadow * lightIntensity, 0.0f);
#if CAPTURING == 1
float lightfloor = CAPTURE_LIGHT_FLOOR;
#else
float lightfloor = 0.0;
#endif
vec3 factor = lightColor * max(surfaceToLight.NdotL * shadow * lightIntensity, lightfloor);
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
}
vec3 getPunctualLight(Surface surface, SurfaceToLight surfaceToLight, vec3 lightColor, float lightIntensity, float radius, float shadow)
{
#if CAPTURING == 1
float lightfloor = CAPTURE_LIGHT_FLOOR;
#else
float lightfloor = 0.0;
#endif
float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
vec3 factor = lightColor * max(surfaceToLight.NdotL * shadow * lightIntensity * attenuation, 0.0f);
vec3 factor = lightColor * max(surfaceToLight.NdotL * shadow * lightIntensity * attenuation, lightfloor);
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
}
vec3 getSpotlight(Surface surface, SurfaceToLight surfaceToLight, vec3 lightColor, float lightIntensity, float radius, vec3 lightDir, vec2 lightSpotParams, float shadow)
{
#if CAPTURING == 1
float lightfloor = CAPTURE_LIGHT_FLOOR;
#else
float lightfloor = 0.0;
#endif
float attenuation = 1.0f;
attenuation *= getDistanceAtt(surfaceToLight.Lu, radius);
attenuation *= getSpotAngleAtt(-surfaceToLight.L, lightDir, lightSpotParams.xy);
vec3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, 0.0f) ;
vec3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, lightfloor);
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
}

View file

@ -68,6 +68,10 @@ uniform float4 albedo;
#define DEBUGVIZ_CONTRIB 0
#endif
#ifndef CAPTURE_LIGHT_FLOOR
#define CAPTURE_LIGHT_FLOOR 0.04
#endif
inline float3 getDistanceVectorToPlane( float3 origin, float3 direction, float4 plane )
{
float denum = dot( plane.xyz, direction.xyz );
@ -235,7 +239,7 @@ float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
float3 Fr = D * F * Vis;
#if CAPTURING == 1
return saturate(lerp(Fd + Fr,surface.f0,surface.metalness));
return lerp(Fd + Fr,surface.baseColor.rgb,surface.metalness);
#else
return Fd + Fr;
#endif
@ -244,25 +248,41 @@ float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
float3 getDirectionalLight(Surface surface, SurfaceToLight surfaceToLight, float3 lightColor, float lightIntensity, float shadow)
{
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity, 0.0f) ;
#if CAPTURING == 1
float lightfloor = CAPTURE_LIGHT_FLOOR;
#else
float lightfloor = 0.0;
#endif
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity, lightfloor) ;
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
}
float3 getPunctualLight(Surface surface, SurfaceToLight surfaceToLight, float3 lightColor, float lightIntensity, float radius, float shadow)
{
#if CAPTURING == 1
float lightfloor = CAPTURE_LIGHT_FLOOR;
#else
float lightfloor = 0.0;
#endif
float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, 0.0f) ;
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, lightfloor) ;
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
}
float3 getSpotlight(Surface surface, SurfaceToLight surfaceToLight, float3 lightColor, float lightIntensity, float radius, float3 lightDir, float2 lightSpotParams, float shadow)
{
#if CAPTURING == 1
float lightfloor = CAPTURE_LIGHT_FLOOR;
#else
float lightfloor = 0.0;
#endif
float attenuation = 1.0f;
attenuation *= getDistanceAtt(surfaceToLight.Lu, radius);
attenuation *= getSpotAngleAtt(-surfaceToLight.L, lightDir, lightSpotParams.xy);
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, 0.0f) ;
float3 factor = lightColor * max(surfaceToLight.NdotL* shadow * lightIntensity * attenuation, lightfloor) ;
return evaluateStandardBRDF(surface,surfaceToLight) * factor;
}
float computeSpecOcclusion( float NdotV , float AO , float roughness )
{
return saturate (pow( abs(NdotV + AO) , exp2 ( -16.0f * roughness - 1.0f )) - 1.0f + AO );

View file

@ -86,7 +86,7 @@ vec3 ImportanceSampleGGX(vec2 Xi, vec3 N)
vec3 prefilterEnvMap(vec3 R)
{
int sampleCount = resolution*2;
int sampleCount = 1024;
vec3 N = R;
vec3 V = R;
float totalWeight = 0.0;
@ -107,7 +107,7 @@ vec3 prefilterEnvMap(vec3 R)
float HdotV = max(dot(H, V), 0.0);
float pdf = D * NdotH / (4.0 * HdotV) + 0.0001;
float saTexel = 4.0 * M_PI_F / float(6.0 * sampleCount * sampleCount);
float saTexel = 4.0 * M_PI_F / float(6.0 * resolution * resolution);
float saSample = 1.0 / (float(sampleCount) * pdf + 0.0001);
float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(saSample / saTexel);

View file

@ -88,7 +88,7 @@ float3 ImportanceSampleGGX(float2 Xi, float3 N)
float4 prefilterEnvMap(float3 R)
{
int sampleCount = resolution*2;
int sampleCount = 1024;
float3 N = R;
float3 V = R;
float totalWeight = 0.0;
@ -109,7 +109,7 @@ float4 prefilterEnvMap(float3 R)
float HdotV = max(dot(H, V), 0.0);
float pdf = D * NdotH / (4.0 * HdotV) + 0.0001;
float saTexel = 4.0 * M_PI_F / (6.0 * sampleCount * sampleCount);
float saTexel = 4.0 * M_PI_F / (6.0 * resolution * resolution);
float saSample = 1.0 / (float(sampleCount) * pdf + 0.0001);
float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(saSample / saTexel);