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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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8 changed files with 369 additions and 9 deletions
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@ -3798,7 +3798,7 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
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if (item->isInspectorData())
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{
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Entity* e = dynamic_cast<Entity*>(item->getObject());
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if (item->mScriptInfo.mText != StringTable->insert("Components"))
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//if (item->mScriptInfo.mText != StringTable->insert("Components"))
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{
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Entity* e = dynamic_cast<Entity*>(item->getObject());
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if (e)
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