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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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8 changed files with 369 additions and 9 deletions
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@ -230,7 +230,7 @@ bool Entity::onAdd()
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void Entity::onRemove()
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{
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clearComponents(false);
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clearComponents(true);
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removeFromScene();
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