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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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commit
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8 changed files with 369 additions and 9 deletions
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@ -410,20 +410,22 @@ void Component::addComponentField(const char *fieldName, const char *desc, const
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S32 fieldTypeMask = -1;
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StringTableEntry fieldType = StringTable->insert(type);
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if (fieldType == StringTable->insert("TypeS32"))
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if (fieldType == StringTable->insert("int"))
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fieldTypeMask = TypeS32;
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else if (fieldType == StringTable->insert("TypeF32"))
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else if (fieldType == StringTable->insert("float"))
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fieldTypeMask = TypeF32;
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else if (fieldType == StringTable->insert("TypePoint3F"))
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else if (fieldType == StringTable->insert("vector"))
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fieldTypeMask = TypePoint3F;
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else if (fieldType == StringTable->insert("TypeMaterialName"))
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else if (fieldType == StringTable->insert("material"))
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fieldTypeMask = TypeMaterialName;
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else if (fieldType == StringTable->insert("TypeImageFilename"))
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else if (fieldType == StringTable->insert("image"))
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fieldTypeMask = TypeImageFilename;
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else if (fieldType == StringTable->insert("TypeShapeFilename"))
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else if (fieldType == StringTable->insert("shape"))
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fieldTypeMask = TypeShapeFilename;
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else if (fieldType == StringTable->insert("TypeBool"))
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else if (fieldType == StringTable->insert("bool"))
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fieldTypeMask = TypeBool;
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else if (fieldType == StringTable->insert("object"))
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fieldTypeMask = TypeSimObjectPtr;
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else
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fieldTypeMask = TypeString;
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