mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
This commit is contained in:
parent
d76c73c252
commit
8956559bfd
44 changed files with 124 additions and 258 deletions
|
|
@ -770,6 +770,8 @@ static void conditioner_createDefaultClip(domCOLLADA* root)
|
|||
|
||||
static void conditioner_fixupAnimation(domAnimation* anim)
|
||||
{
|
||||
S32 visibilityLen = dStrlen("/visibility");
|
||||
|
||||
for (S32 iChannel = 0; iChannel < anim->getChannel_array().getCount(); iChannel++) {
|
||||
|
||||
// Get the animation elements: <channel>, <sampler>
|
||||
|
|
@ -815,7 +817,7 @@ static void conditioner_fixupAnimation(domAnimation* anim)
|
|||
|
||||
// Get parent SID string
|
||||
char *parentSID = dStrdup(channel->getTarget());
|
||||
parentSID[dStrlen(parentSID) - dStrlen("/visibility")] = '\0';
|
||||
parentSID[dStrlen(parentSID) - visibilityLen] = '\0';
|
||||
|
||||
// Find the parent element (should be a <node>)
|
||||
daeSIDResolver parentResolver(channel, parentSID);
|
||||
|
|
@ -3039,4 +3041,4 @@ void ColladaUtils::ExportData::processData()
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -64,6 +64,7 @@ void TSShapeInstance::dumpNode(Stream & stream ,S32 level, S32 nodeIndex, Vector
|
|||
if (objectList.size() == 0)
|
||||
dumpLine("\r\n");
|
||||
|
||||
S32 nodeNameLen = dStrlen(nodeName);
|
||||
S32 spaceCount = -1;
|
||||
for (S32 j=0;j<objectList.size(); j++)
|
||||
{
|
||||
|
|
@ -101,7 +102,7 @@ void TSShapeInstance::dumpNode(Stream & stream ,S32 level, S32 nodeIndex, Vector
|
|||
|
||||
// how many spaces should we prepend if we have another object on this node
|
||||
if (spaceCount<0)
|
||||
spaceCount = (S32)(dStrlen(space) + dStrlen(nodeName));
|
||||
spaceCount = (S32)(dStrlen(space) + nodeNameLen);
|
||||
|
||||
if(spaceCount > 2000)
|
||||
spaceCount = 2000;
|
||||
|
|
|
|||
|
|
@ -424,6 +424,8 @@ bool TSShapeConstructor::onAdd()
|
|||
group = new SimGroup();
|
||||
if ( !group->registerObject("TSShapeConstructorGroup") )
|
||||
{
|
||||
SAFE_DELETE(group);
|
||||
|
||||
Con::errorf("TSShapeConstructor::onAdd failed: Could not register "
|
||||
"TSShapeConstructorGroup");
|
||||
return false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue