Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.

This commit is contained in:
Areloch 2020-09-19 18:25:10 -05:00
parent d76c73c252
commit 8956559bfd
44 changed files with 124 additions and 258 deletions

View file

@ -58,10 +58,10 @@ struct WaterFogData
densityOffset = 0.0f;
wetDepth = 0.0f;
wetDarkening = 0.0f;
color.set( 0.5f, 0.5f, 0.5f, 1.0f );
color = ColorI(128, 128, 128, 128);
plane.set( 0.0f, 0.0f, 1.0f, 1e10 ); // Default to global bounds distance
depthGradMax = 0.0f;
}
};
#endif // _FOGSTRUCTS_H_
#endif // _FOGSTRUCTS_H_

View file

@ -1704,7 +1704,7 @@ void SceneObject::updateRenderChangesByParent(){
// This is needed by objects that update their own render transform thru interpolate tick
// Mostly for stationary objects.
if (getClassName() == "Player")
if (getClassName() == StringTable->insert("Player"))
mat.mul(offset,getRenderTransform());
else
mat.mul(offset,getTransform());