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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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44 changed files with 124 additions and 258 deletions
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@ -306,7 +306,6 @@ void RenderTranslucentMgr::render( SceneRenderState *state )
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if (passRI->accuTex != lastAccuTex)
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{
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sgData.accuTex = passRI->accuTex;
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lastAccuTex = lastAccuTex;
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dirty = true;
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}
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