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https://github.com/TorqueGameEngines/Torque3D.git
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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parent
d76c73c252
commit
8956559bfd
44 changed files with 124 additions and 258 deletions
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@ -502,11 +502,6 @@ void Material::initPersistFields()
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endGroup( "Behavioral" );
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addProtectedField("customShaderFeature", TypeRealString, NULL, &protectedSetCustomShaderFeature, &defaultProtectedGetFn,
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"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors);
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addProtectedField("CustomShaderFeatureUniforms", TypeRealString, NULL, &protectedSetCustomShaderFeatureUniforms, &defaultProtectedGetFn,
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"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors);
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Parent::initPersistFields();
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}
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@ -524,36 +519,6 @@ bool Material::writeField( StringTableEntry fieldname, const char *value )
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return Parent::writeField( fieldname, value );
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}
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bool Material::protectedSetCustomShaderFeature(void *object, const char *index, const char *data)
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{
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Material *material = static_cast< Material* >(object);
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CustomShaderFeatureData* customFeature;
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if (!Sim::findObject(data, customFeature))
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return false;
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material->mCustomShaderFeatures.push_back(customFeature);
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return false;
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}
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bool Material::protectedSetCustomShaderFeatureUniforms(void *object, const char *index, const char *data)
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{
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Material *material = static_cast< Material* >(object);
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if (index != NULL)
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{
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char featureName[256] = { 0 };
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U32 id = 0;
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dSscanf(index, "%s_%i", featureName, id);
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String uniformName = data;
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}
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return false;
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}
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bool Material::onAdd()
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{
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if (Parent::onAdd() == false)
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