mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
This commit is contained in:
parent
d76c73c252
commit
8956559bfd
44 changed files with 124 additions and 258 deletions
|
|
@ -4042,23 +4042,6 @@ bool WorldEditor::makeSelectionAMesh(const char *filename)
|
|||
return true;
|
||||
else
|
||||
return false;
|
||||
|
||||
// Allocate TSStatic object and add to level.
|
||||
TSStatic *ts = new TSStatic();
|
||||
ts->setShapeFileName(StringTable->insert(filename));
|
||||
fabMat.inverse();
|
||||
ts->setTransform(fabMat);
|
||||
ts->registerObject();
|
||||
scene->addObject(ts);
|
||||
|
||||
// Select it, mark level as dirty.
|
||||
clearSelection();
|
||||
selectObject(ts);
|
||||
setDirty();
|
||||
|
||||
// Delete original objects and temporary SimGroup.
|
||||
for (S32 i = 0; i < objectList.size(); i++)
|
||||
objectList[i]->deleteObject();
|
||||
}
|
||||
|
||||
DefineEngineMethod( WorldEditor, makeSelectionPrefab, void, ( const char* filename, bool dontDeleteOriginals ), (false),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue