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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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44 changed files with 124 additions and 258 deletions
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@ -266,7 +266,7 @@ GuiControl* GuiInspectorTypeGameObjectAssetPtr::constructEditControl()
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const char* assetId = getData();
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if (assetId == "")
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if (dStrEqual(assetId, ""))
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{
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mGameObjectEditButton->setText("Create Game Object");
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