From b4c29065814c9348a3d443d3153c3907d6e8e366 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Tue, 13 Jun 2017 20:24:03 -0500 Subject: [PATCH] expanded debug reporting for SDL_Init --- Engine/source/windowManager/sdl/sdlWindowMgr.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Engine/source/windowManager/sdl/sdlWindowMgr.cpp b/Engine/source/windowManager/sdl/sdlWindowMgr.cpp index 489377082..9e5ab437f 100644 --- a/Engine/source/windowManager/sdl/sdlWindowMgr.cpp +++ b/Engine/source/windowManager/sdl/sdlWindowMgr.cpp @@ -443,9 +443,9 @@ void InitWindowingSystem() } AFTER_MODULE_INIT(gfx) -{ - int res = SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE ); - AssertFatal(res != -1, "SDL init error"); +{ + int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE); + AssertFatal(res != -1, avar("SDL error:%s", SDL_GetError())); // By default, SDL enables text input. We disable it on initialization, and // we will enable it whenever the time is right.