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https://github.com/TorqueGameEngines/Torque3D.git
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fix linux build
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parent
c09d5a4579
commit
88ffdd01cd
7 changed files with 99 additions and 101 deletions
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@ -231,8 +231,8 @@ public:
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void mul( Point4F& p ) const; ///< M * p -> p (full [4x4] * [1x4])
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void mulP( Point3F& p ) const; ///< M * p -> p (assume w = 1.0f)
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void mulP( const Point3F &p, Point3F *d) const; ///< M * p -> d (assume w = 1.0f)
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void batch_mulP(Point3F* points, size_t count) const;
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void batch_mulP(const Point3F* points, size_t count, Point3F* out) const;
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void batch_mulP(Point3F* points, U32 count) const;
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void batch_mulP(const Point3F* points, U32 count, Point3F* out) const;
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void mulV( VectorF& p ) const; ///< M * v -> v (assume w = 0.0f)
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void mulV( const VectorF &p, Point3F *d) const; ///< M * v -> d (assume w = 0.0f)
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@ -479,7 +479,7 @@ inline void MatrixF::mulP( const Point3F &p, Point3F *d) const
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GetMat44().mul_pos3(*this, p, *d);
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}
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inline void MatrixF::batch_mulP(Point3F* points, size_t count) const
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inline void MatrixF::batch_mulP(Point3F* points, U32 count) const
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{
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// Allocate temporary buffer
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Point3F* temp = new Point3F[count];
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@ -487,7 +487,7 @@ inline void MatrixF::batch_mulP(Point3F* points, size_t count) const
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GetMat44().batch_mul_pos3(m, reinterpret_cast<const float*>(points), count, reinterpret_cast<float*>(temp));
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// Copy the results back to out
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for (size_t i = 0; i < count; ++i)
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for (U32 i = 0; i < count; ++i)
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{
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points[i] = temp[i];
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}
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@ -496,7 +496,7 @@ inline void MatrixF::batch_mulP(Point3F* points, size_t count) const
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delete[] temp;
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}
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inline void MatrixF::batch_mulP(const Point3F* points, size_t count, Point3F* out) const
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inline void MatrixF::batch_mulP(const Point3F* points, U32 count, Point3F* out) const
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{
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// Allocate temporary buffer
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Point3F* temp = new Point3F[count];
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@ -504,7 +504,7 @@ inline void MatrixF::batch_mulP(const Point3F* points, size_t count, Point3F* ou
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GetMat44().batch_mul_pos3(m, reinterpret_cast<const float*>(points), count, reinterpret_cast<float*>(temp));
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// Copy the results back to out
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for (size_t i = 0; i < count; ++i)
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for (U32 i = 0; i < count; ++i)
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{
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out[i] = temp[i];
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}
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