Fix for Issue #128 for Player First Person Shadow

IMPROVEMENT: By default we stop rendering all Player shadows when in
first person and 'renderFirstPerson' is disabled.  Added flag
'firstPersonShadows' to disable this behavior.
This commit is contained in:
DavidWyand-GG 2012-11-08 16:37:11 -05:00
parent 4290c1d985
commit 88bb577c82
2 changed files with 16 additions and 1 deletions

View file

@ -54,6 +54,10 @@ struct PlayerData: public ShapeBaseData {
};
bool renderFirstPerson; ///< Render the player shape in first person
/// Render shadows while in first person when
/// renderFirstPerson is disabled.
bool firstPersonShadows;
StringTableEntry imageAnimPrefix; ///< Passed along to mounted images to modify
/// animation sequences played in third person. [optional]
bool allowImageStateAnimation; ///< When true a new thread is added to the player to allow for