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https://github.com/TorqueGameEngines/Torque3D.git
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Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution Converted TSShapeConstructor to utilize assets Updated shape editor to work with assetified constructors Converted guiBitmapButtonCtrl to use assets
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181 changed files with 2343 additions and 1577 deletions
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@ -111,6 +111,7 @@ ReflectionProbe::ReflectionProbe()
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mUseHDRCaptures = true;
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mCubemapName = StringTable->EmptyString();
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mStaticCubemap = NULL;
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mProbeUniqueID = "";
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@ -259,7 +260,7 @@ bool ReflectionProbe::_setReflectionMode(void *object, const char *index, const
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{
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//Clear our cubemap if we changed it to be baked, just for cleanliness
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probe->mReflectionModeType = BakedCubemap;
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probe->mCubemapName = "";
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probe->mCubemapName = StringTable->EmptyString();
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}
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probe->setMaskBits(StaticDataMask);
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