diff --git a/Templates/BaseGame/game/tools/navEditor/navEditor.tscript b/Templates/BaseGame/game/tools/navEditor/navEditor.tscript index 228338e72..3d72f307d 100644 --- a/Templates/BaseGame/game/tools/navEditor/navEditor.tscript +++ b/Templates/BaseGame/game/tools/navEditor/navEditor.tscript @@ -317,16 +317,14 @@ function NavMeshSelectTool::onDeactivated(%this) %actions->SelectActions.setVisible(false); } -function NavMeshSeletTool::onNavMeshSelected(%this) +function NavMeshSelectTool::onNavMeshSelected(%this) { - %obj = NavEditorGui.getMesh(); + NavTreeView.clearSelection(); + if(isObject(NavEditorGui.getMesh())) + NavTreeView.selectItem(NavEditorGui.getMesh()); // we set the naveditorgui navmesh in source so just get it // and update here. NavInspector.inspect(NavEditorGui.getMesh()); - - NavTreeView.clearSelection(); - if(isObject(%obj)) - NavTreeView.selectItem(%obj); } //------------------------------------------------------