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misc fixes
utilize specialty case soundarray macros. slim duplicate entries in vehicle already hand;ed by rigidshape. create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
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13 changed files with 98 additions and 420 deletions
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@ -78,6 +78,12 @@ function spawnGameObject(%name, %addToScene)
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return 0;
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}
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function GameBaseData::onNewDataBlock(%this, %obj)
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{
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%this.onRemove(%obj);
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%this.onAdd(%obj);
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}
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function saveGameObject(%name, %tamlPath, %scriptPath)
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{
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%gameObjectAsset = findGameObject(%name);
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