misc fixes

utilize specialty case soundarray macros.
 slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
This commit is contained in:
AzaezelX 2022-12-27 21:10:15 -06:00
parent 54a2235128
commit 8821f62b0c
13 changed files with 98 additions and 420 deletions

View file

@ -78,6 +78,12 @@ function spawnGameObject(%name, %addToScene)
return 0;
}
function GameBaseData::onNewDataBlock(%this, %obj)
{
%this.onRemove(%obj);
%this.onAdd(%obj);
}
function saveGameObject(%name, %tamlPath, %scriptPath)
{
%gameObjectAsset = findGameObject(%name);