misc fixes

utilize specialty case soundarray macros.
 slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
This commit is contained in:
AzaezelX 2022-12-27 21:10:15 -06:00
parent 54a2235128
commit 8821f62b0c
13 changed files with 98 additions and 420 deletions

View file

@ -221,7 +221,7 @@ SFXPlayList::SFXPlayList()
mNumSlotsToPlay( NUM_SLOTS )
{
for (U32 i=0;i<NUM_SLOTS;i++)
INIT_ASSET_ARRAY(Track, i);
INIT_SOUNDASSET_ARRAY(Track, i);
}
//-----------------------------------------------------------------------------
@ -429,7 +429,7 @@ void SFXPlayList::packData( BitStream* stream )
stream->write( mSlots.mRepeatCount[ i ] );
FOR_EACH_SLOT sfxWrite( stream, mSlots.mState[ i ] );
FOR_EACH_SLOT PACKDATA_ASSET_ARRAY(Track, i);
FOR_EACH_SLOT PACKDATA_SOUNDASSET_ARRAY(Track, i);
}
//-----------------------------------------------------------------------------
@ -468,7 +468,7 @@ void SFXPlayList::unpackData( BitStream* stream )
FOR_EACH_SLOT if(stream->readFlag()){ stream->read( &mSlots.mRepeatCount[ i ] );}
FOR_EACH_SLOT sfxRead( stream, &mSlots.mState[ i ] );
FOR_EACH_SLOT UNPACKDATA_ASSET_ARRAY(Track, i);
FOR_EACH_SLOT UNPACKDATA_SOUNDASSET_ARRAY(Track, i);
#undef FOR_EACH_SLOT
}