misc fixes

utilize specialty case soundarray macros.
 slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
This commit is contained in:
AzaezelX 2022-12-27 21:10:15 -06:00
parent 54a2235128
commit 8821f62b0c
13 changed files with 98 additions and 420 deletions

View file

@ -1572,7 +1572,7 @@ void ShapeBase::setControllingClient( GameConnection* client )
gSFX3DWorld->setListener( NULL );
}
else if( client && client->isConnectionToServer() && !getControllingObject() )
else if( client && client->isConnectionToServer() && (getControllingObject() != this) )
{
// We're on the local client and not controlled by another object, so make
// us the current SFX listener.