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misc fixes
utilize specialty case soundarray macros. slim duplicate entries in vehicle already hand;ed by rigidshape. create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
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13 changed files with 98 additions and 420 deletions
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@ -64,7 +64,6 @@ class RigidShapeData : public ShapeBaseData
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} body;
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DECLARE_SOUNDASSET_ARRAY(RigidShapeData, BodySounds, Body::Sounds::MaxSounds)
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DECLARE_ASSET_ARRAY_SETGET(RigidShapeData, BodySounds);
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enum RigidShapeConsts
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{
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