misc fixes

utilize specialty case soundarray macros.
 slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
This commit is contained in:
AzaezelX 2022-12-27 21:10:15 -06:00
parent 54a2235128
commit 8821f62b0c
13 changed files with 98 additions and 420 deletions

View file

@ -64,7 +64,6 @@ class RigidShapeData : public ShapeBaseData
} body;
DECLARE_SOUNDASSET_ARRAY(RigidShapeData, BodySounds, Body::Sounds::MaxSounds)
DECLARE_ASSET_ARRAY_SETGET(RigidShapeData, BodySounds);
enum RigidShapeConsts
{