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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 15:30:41 +00:00
misc fixes
utilize specialty case soundarray macros. slim duplicate entries in vehicle already hand;ed by rigidshape. create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
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54a2235128
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13 changed files with 98 additions and 420 deletions
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@ -423,7 +423,7 @@ PlayerData::PlayerData()
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boxHeadFrontPercentage = 1;
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for (S32 i = 0; i < MaxSounds; i++)
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INIT_ASSET_ARRAY(PlayerSound, i);
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INIT_SOUNDASSET_ARRAY(PlayerSound, i);
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footPuffEmitter = NULL;
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footPuffID = 0;
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@ -469,17 +469,17 @@ bool PlayerData::preload(bool server, String &errorStr)
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{
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if(!Parent::preload(server, errorStr))
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return false;
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for (U32 i = 0; i < MaxSounds; ++i)
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{
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_setPlayerSound(getPlayerSound(i), i);
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if (getPlayerSound(i) != StringTable->EmptyString())
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if (!server) {
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for (U32 i = 0; i < MaxSounds; ++i)
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{
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if (!getPlayerSoundProfile(i))
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Con::errorf("PlayerData::Preload() - unable to find sfxProfile for asset %d %s", i, mPlayerSoundAssetId[i]);
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_setPlayerSound(getPlayerSound(i), i);
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if (getPlayerSound(i) != StringTable->EmptyString())
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{
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if (!getPlayerSoundProfile(i))
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Con::errorf("PlayerData::Preload() - unable to find sfxProfile for asset %d %s", i, mPlayerSoundAssetId[i]);
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}
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}
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}
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//
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runSurfaceCos = mCos(mDegToRad(runSurfaceAngle));
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jumpSurfaceCos = mCos(mDegToRad(jumpSurfaceAngle));
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@ -1271,7 +1271,7 @@ void PlayerData::packData(BitStream* stream)
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stream->write(minLateralImpactSpeed);
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for (U32 i = 0; i < MaxSounds; i++)
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PACKDATA_ASSET_ARRAY(PlayerSound, i);
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PACKDATA_SOUNDASSET_ARRAY(PlayerSound, i);
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mathWrite(*stream, boxSize);
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mathWrite(*stream, crouchBoxSize);
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@ -1452,7 +1452,7 @@ void PlayerData::unpackData(BitStream* stream)
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stream->read(&minLateralImpactSpeed);
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for (U32 i = 0; i < MaxSounds; i++)
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UNPACKDATA_ASSET_ARRAY(PlayerSound, i);
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UNPACKDATA_SOUNDASSET_ARRAY(PlayerSound, i);
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mathRead(*stream, &boxSize);
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mathRead(*stream, &crouchBoxSize);
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