misc fixes

utilize specialty case soundarray macros.
 slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
This commit is contained in:
AzaezelX 2022-12-27 21:10:15 -06:00
parent 54a2235128
commit 8821f62b0c
13 changed files with 98 additions and 420 deletions

View file

@ -242,7 +242,7 @@ LightningData::LightningData()
for (S32 i = 0; i < MaxThunders; i++)
{
INIT_ASSET_ARRAY(ThunderSound, i);
INIT_SOUNDASSET_ARRAY(ThunderSound, i);
}
for (S32 i = 0; i < MaxTextures; i++)
@ -335,7 +335,7 @@ void LightningData::packData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
{
PACKDATA_ASSET_ARRAY(ThunderSound, i);
PACKDATA_SOUNDASSET_ARRAY(ThunderSound, i);
}
stream->writeInt(mNumStrikeTextures, 4);
@ -353,7 +353,7 @@ void LightningData::unpackData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
{
UNPACKDATA_ASSET_ARRAY(ThunderSound, i);
UNPACKDATA_SOUNDASSET_ARRAY(ThunderSound, i);
}
mNumStrikeTextures = stream->readInt(4);