(Mostly) updated verve implementation.

This commit is contained in:
Areloch 2019-03-07 16:23:41 -06:00
parent 775ca57047
commit 87ee749801
538 changed files with 68727 additions and 49 deletions

View file

@ -825,10 +825,10 @@ void GFXD3D11Device::reset(DXGI_SWAP_CHAIN_DESC &d3dpp)
// Now re aquire all the resources we trashed earlier
reacquireDefaultPoolResources();
//set last bound shaders
mD3DDeviceContext->PSSetShader(mLastPixShader, NULL, 0);
mD3DDeviceContext->VSSetShader(mLastVertShader, NULL, 0);
//mD3DDeviceContext->PSSetShader(mLastPixShader, NULL, 0);
//mD3DDeviceContext->VSSetShader(mLastVertShader, NULL, 0);
// Mark everything dirty and flush to card, for sanity.
updateStates(true);
//updateStates(true);
}
void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
@ -1865,4 +1865,4 @@ void GFXD3D11Device::setDebugMarker(ColorI color, const char *name)
MultiByteToWideChar(CP_ACP, 0, name, -1, eventName, 260);
mUserAnnotation->SetMarker(eventName);
}
}
}