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(Mostly) updated verve implementation.
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538 changed files with 68727 additions and 49 deletions
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@ -825,10 +825,10 @@ void GFXD3D11Device::reset(DXGI_SWAP_CHAIN_DESC &d3dpp)
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// Now re aquire all the resources we trashed earlier
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reacquireDefaultPoolResources();
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//set last bound shaders
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mD3DDeviceContext->PSSetShader(mLastPixShader, NULL, 0);
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mD3DDeviceContext->VSSetShader(mLastVertShader, NULL, 0);
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//mD3DDeviceContext->PSSetShader(mLastPixShader, NULL, 0);
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//mD3DDeviceContext->VSSetShader(mLastVertShader, NULL, 0);
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// Mark everything dirty and flush to card, for sanity.
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updateStates(true);
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//updateStates(true);
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}
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void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
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@ -1865,4 +1865,4 @@ void GFXD3D11Device::setDebugMarker(ColorI color, const char *name)
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MultiByteToWideChar(CP_ACP, 0, name, -1, eventName, 260);
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mUserAnnotation->SetMarker(eventName);
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}
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}
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}
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