mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
(Mostly) updated verve implementation.
This commit is contained in:
parent
775ca57047
commit
87ee749801
538 changed files with 68727 additions and 49 deletions
246
Engine/source/Verve/VPath/VPathObject.h
Normal file
246
Engine/source/Verve/VPath/VPathObject.h
Normal file
|
|
@ -0,0 +1,246 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Verve
|
||||
// Copyright (C) 2014 - Violent Tulip
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#ifndef _VT_VPATHOBJECT_H_
|
||||
#define _VT_VPATHOBJECT_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _VNETSTATE_H_
|
||||
#include "VNetState.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class VPath;
|
||||
class NetConnection;
|
||||
|
||||
struct VPathObject
|
||||
{
|
||||
public:
|
||||
|
||||
enum eState
|
||||
{
|
||||
k_StateUpdateObject = BIT( 0 ),
|
||||
k_StateUpdateMount = BIT( 1 ),
|
||||
k_StateUpdatePosition = BIT( 2 ),
|
||||
k_StateUpdateState = BIT( 3 ),
|
||||
|
||||
k_StateAttach = BIT( 4 ),
|
||||
k_StateDetach = BIT( 5 ),
|
||||
|
||||
k_StateUpdate = ( k_StateUpdateObject | k_StateUpdateMount | k_StateUpdatePosition | k_StateUpdateState ),
|
||||
|
||||
k_StateInit = ( k_StateAttach | k_StateUpdate ),
|
||||
};
|
||||
|
||||
enum eOrientationType
|
||||
{
|
||||
k_OrientationFree,
|
||||
k_OrientationInterpolate,
|
||||
|
||||
k_OrientationToPath,
|
||||
k_OrientationToObject,
|
||||
k_OrientationToPoint,
|
||||
|
||||
k_OrientationTypeSize,
|
||||
};
|
||||
|
||||
struct sOrientation
|
||||
{
|
||||
eOrientationType Type;
|
||||
|
||||
// k_OrientationToObject
|
||||
SceneObject *Object;
|
||||
// k_OrientationToPoint
|
||||
Point3F Point;
|
||||
};
|
||||
|
||||
struct sDelta
|
||||
{
|
||||
Point3F Position[2];
|
||||
VectorF Orientation[2];
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
bool mActive;
|
||||
|
||||
U32 mLastTime;
|
||||
F32 mLastDelta;
|
||||
|
||||
SceneObject *mObject;
|
||||
|
||||
VNetState mNetState;
|
||||
sDelta mDelta;
|
||||
|
||||
F32 mTimeInterp;
|
||||
F32 mPathInterp;
|
||||
Point3F mPosition;
|
||||
Point3F mOffset;
|
||||
sOrientation mOrientationMode;
|
||||
VectorF mOrientation;
|
||||
bool mForward;
|
||||
F32 mSpeed;
|
||||
|
||||
S32 mSourceNode;
|
||||
S32 mDestinationNode;
|
||||
|
||||
S32 mStartNode;
|
||||
S32 mEndNode;
|
||||
|
||||
public:
|
||||
|
||||
VPathObject( void );
|
||||
~VPathObject( void );
|
||||
|
||||
// Network Methods.
|
||||
|
||||
U32 packUpdate( NetConnection *pConnection, BitStream *pStream );
|
||||
void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//
|
||||
// Gets
|
||||
//
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
inline const bool &isActive( void ) { return mActive; };
|
||||
|
||||
inline SceneObject *getObject( void ) { return mObject; };
|
||||
|
||||
inline const F32 &getTimeInterp( void ) { return mTimeInterp; };
|
||||
inline const F32 &getPathInterp( void ) { return mPathInterp; };
|
||||
inline const Point3F &getPosition( void ) { return mPosition; };
|
||||
inline const Point3F &getOffset( void ) { return mOffset; };
|
||||
inline const VectorF &getOrientation( void ) { return mOrientation; };
|
||||
inline const sOrientation &getOrientationMode( void ) { return mOrientationMode; };
|
||||
|
||||
inline const bool &isForward( void ) { return mForward; };
|
||||
inline const F32 &getSpeed( void ) { return mSpeed; };
|
||||
|
||||
inline const S32 &getSourceNode( void ) { return mSourceNode; };
|
||||
inline const S32 &getDestinationNode( void ) { return mDestinationNode; };
|
||||
inline const S32 &getStartNode( void ) { return mStartNode; };
|
||||
inline const S32 &getEndNode( void ) { return mEndNode; };
|
||||
|
||||
Point3F getWorldPosition( void );
|
||||
Point3F getRenderWorldPosition( const F32 &pDelta );
|
||||
|
||||
MatrixF getTransform( void );
|
||||
MatrixF getRenderTransform( const F32 &pDelta );
|
||||
|
||||
inline F32 getTimeDelta( const bool &pUpdate = true )
|
||||
{
|
||||
if ( !pUpdate )
|
||||
{
|
||||
return mLastDelta;
|
||||
}
|
||||
|
||||
// Calculate Delta.
|
||||
const S32 time = Sim::getCurrentTime();
|
||||
const F32 delta = ( time - mLastTime ) / 1000.f;
|
||||
|
||||
// Store Time.
|
||||
mLastTime = time;
|
||||
mLastDelta = delta;
|
||||
|
||||
// Return Delta.
|
||||
return delta;
|
||||
};
|
||||
|
||||
inline void resetTime( void )
|
||||
{
|
||||
mLastTime = Sim::getCurrentTime();
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
//
|
||||
// Sets
|
||||
//
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
void setActive( const bool &pActive );
|
||||
|
||||
void setObject( SceneObject *pObject );
|
||||
|
||||
void setTimeInterp( const F32 &pInterp );
|
||||
void setPathInterp( const F32 &pInterp );
|
||||
void setPosition( const Point3F &pPosition );
|
||||
void setOffset( const Point3F &pOffset );
|
||||
void setOrientation( const VectorF &pOrientation );
|
||||
void setOrientationMode( const eOrientationType &pType );
|
||||
void setOrientationMode( const eOrientationType &pType, SceneObject *pObject );
|
||||
void setOrientationMode( const eOrientationType &pType, const Point3F &pPoint );
|
||||
|
||||
void setForward( const bool &pForward );
|
||||
void setSpeed( const F32 &pSpeed );
|
||||
|
||||
void setNode( const S32 &pSourceNodeIndex, const S32 &pDestinationNodeIndex );
|
||||
void setStartNode( const S32 &pNodeIndex );
|
||||
void setEndNode( const S32 &pNodeIndex );
|
||||
|
||||
// Delta Methods.
|
||||
|
||||
void resetDelta( void );
|
||||
void resetDelta( const Point3F &pPosition, const VectorF &pOrientation );
|
||||
|
||||
void popDelta( void );
|
||||
void pushDelta( const Point3F &pPosition, const VectorF &pOrientation );
|
||||
|
||||
Point3F getPositionDelta( const F32 &pInterp );
|
||||
VectorF getOrientationDelta( const F32 &pInterp );
|
||||
|
||||
// Net State Methods.
|
||||
|
||||
inline VNetStateInfo *getState( NetConnection *pConnection ) { return mNetState.getState( pConnection ); };
|
||||
|
||||
inline void setMaskBits( const U32 &pMask ) { mNetState.setMaskBits( pMask ); };
|
||||
inline void clearMaskBits( const U32 &pMask ) { mNetState.clearMaskBits( pMask ); };
|
||||
|
||||
inline bool isConnection( NetConnection *pConnection ) { return mNetState.isConnection( pConnection ); };
|
||||
inline void addConnection( NetConnection *pConnection ) { mNetState.addConnection( pConnection ); };
|
||||
inline void clearConnection( NetConnection *pConnection ) { mNetState.clearConnection( pConnection ); };
|
||||
|
||||
// Enum Methods.
|
||||
|
||||
static eOrientationType getOrientationTypeEnum( const char *pLabel );
|
||||
static StringTableEntry getOrientationTypeLabel( const eOrientationType &pType );
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Define Types.
|
||||
typedef VPathObject::eOrientationType VPathObjectOrientationType;
|
||||
|
||||
// Declare Enum Types.
|
||||
DefineEnumType( VPathObjectOrientationType );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // _VT_VPATHOBJECT_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue