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(Mostly) updated verve implementation.
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538 changed files with 68727 additions and 49 deletions
172
Engine/source/Verve/VPath/VPathNode.h
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172
Engine/source/Verve/VPath/VPathNode.h
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VPATHNODE_H_
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#define _VT_VPATHNODE_H_
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#ifndef _GAMEBASE_H_
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#include "T3D/gameBase/gameBase.h"
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#endif
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#ifndef _VNETSTATE_H_
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#include "VNetState.h"
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#endif
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//-----------------------------------------------------------------------------
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class VPath;
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class VPathNode
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{
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public:
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enum eState
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{
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k_StateUpdatePosition = BIT( 0 ),
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k_StateUpdateRotation = BIT( 1 ),
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k_StateUpdateWeight = BIT( 2 ),
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k_StateUpdateOrientation = BIT( 3 ),
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k_StateCreate = BIT( 4 ),
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k_StateDelete = BIT( 5 ),
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k_StateUpdate = ( k_StateUpdatePosition | k_StateUpdateRotation | k_StateUpdateWeight | k_StateUpdateOrientation ),
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k_StateInit = ( k_StateCreate | k_StateUpdate ),
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};
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enum eOrientationType
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{
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k_OrientationFree,
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k_OrientationToPoint,
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k_OrientationTypeSize,
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};
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struct sOrientation
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{
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eOrientationType Type;
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// k_OrientationToPoint
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Point3F Point;
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};
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protected:
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VPath *mPath;
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VNetState mNetState;
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sOrientation mOrientationMode;
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Point3F mLocalPosition;
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QuatF mLocalRotation;
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Point3F mWorldPosition;
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QuatF mWorldRotation;
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F32 mWeight;
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F32 mLength;
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public:
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VPathNode( void );
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virtual ~VPathNode( void );
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// Serialisation Methods.
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virtual U32 packNode( NetConnection *pConnection, BitStream *pStream );
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virtual void unpackNode( NetConnection *pConnection, BitStream *pStream );
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virtual String toString( void );
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virtual bool fromString( const String &pString );
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//-------------------------------------------------------------------------
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//
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// Gets
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//
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//-------------------------------------------------------------------------
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inline VPath *getPath( void ) const { return mPath; };
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inline const Point3F &getLocalPosition( void ) const { return mLocalPosition; };
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inline const QuatF &getLocalRotation( void ) const { return mLocalRotation; };
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virtual Point3F getWorldPosition( void ) const;
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virtual QuatF getWorldRotation( void ) const;
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virtual MatrixF getWorldTransform( void ) const;
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inline const F32 &getWeight( void ) const { return mWeight; };
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inline const F32 &getLength( void ) const { return mLength; };
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inline const sOrientation &getOrientationMode( void ) const { return mOrientationMode; };
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//-------------------------------------------------------------------------
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//
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// Sets
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//
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//-------------------------------------------------------------------------
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inline void setPath( VPath *pPath ) { mPath = pPath; };
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void setLocalPosition( const Point3F &pPosition );
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void setLocalRotation( const QuatF &pRotation );
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inline void setWorldPosition( const Point3F &pPosition ) { mWorldPosition = pPosition; };
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inline void setWorldRotation( const QuatF &pRotation ) { mWorldRotation = pRotation; };
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void setWeight( const F32 &pWeight );
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inline void setLength( const F32 &pLength ) { mLength = pLength; };
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void setOrientationMode( const eOrientationType &pType );
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void setOrientationMode( const eOrientationType &pType, const Point3F &pPoint );
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void updateWorldData( void );
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// Net State Methods.
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inline VNetStateInfo *getState( NetConnection *pConnection ) { return mNetState.getState( pConnection ); };
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inline void setMaskBits( const U32 &pMask ) { mNetState.setMaskBits( pMask ); };
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inline void clearMaskBits( const U32 &pMask ) { mNetState.clearMaskBits( pMask ); };
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inline bool isConnection( NetConnection *pConnection ) { return mNetState.isConnection( pConnection ); };
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inline void addConnection( NetConnection *pConnection ) { mNetState.addConnection( pConnection ); };
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inline void clearConnection( NetConnection *pConnection ) { mNetState.clearConnection( pConnection ); };
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// Enum Methods.
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static eOrientationType getOrientationTypeEnum( const char *pLabel );
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static StringTableEntry getOrientationTypeLabel( const eOrientationType &pType );
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};
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//-----------------------------------------------------------------------------
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// Define Types.
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typedef VPathNode::eOrientationType VPathNodeOrientationType;
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// Declare Enum Types.
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DefineEnumType( VPathNodeOrientationType );
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//-----------------------------------------------------------------------------
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#endif // _VT_VPATHNODE_H_
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