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(Mostly) updated verve implementation.
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538 changed files with 68727 additions and 49 deletions
84
Engine/source/Verve/VPath/VNetState.h
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84
Engine/source/Verve/VPath/VNetState.h
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VNETSTATE_H_
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#define _VT_VNETSTATE_H_
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#ifndef _NETCONNECTION_H_
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#include "sim/netConnection.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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//-----------------------------------------------------------------------------
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struct VNetStateInfo
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{
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SimObjectPtr<NetConnection> Connection;
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U32 Mask;
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VNetStateInfo( void ) :
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Connection( NULL ),
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Mask( 0 )
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{
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// Void.
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};
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VNetStateInfo( NetConnection *pConnection, U32 pMask )
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{
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Connection = pConnection;
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Mask = pMask;
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};
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};
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//-----------------------------------------------------------------------------
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class VNetState : public Vector<VNetStateInfo*>
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{
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protected:
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static U32 gInvalidMask;
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U32 mMask;
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public:
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VNetState( void );
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virtual ~VNetState( void );
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// Connection Methods.
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bool isConnection( NetConnection *pConnection );
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void addConnection( NetConnection *pConnection );
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void clearConnection( NetConnection *pConnection );
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// Property Methods.
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VNetStateInfo *getState( NetConnection *pConnection );
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void setMaskBits( const U32 &pMask );
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void clearMaskBits( const U32 &pMask );
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};
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#endif // _VT_VNETSTATE_H_
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