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(Mostly) updated verve implementation.
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538 changed files with 68727 additions and 49 deletions
231
Engine/source/Verve/Torque3D/VCameraShake.cpp
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231
Engine/source/Verve/Torque3D/VCameraShake.cpp
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Torque3D/VCameraShake.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "core/stream/bitStream.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CO_CLIENTEVENT_V1( VCameraShakeNetEvent );
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//-----------------------------------------------------------------------------
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// ShakeCamera( 1, 10, "1 0 0", "1 0 0" );
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DefineEngineFunction( ShakeCamera, void, (F32 duration, F32 falloff, VectorF amplitude, VectorF frequency), (0,0,VectorF::Zero, VectorF::Zero), "( pDuration, pFalloff, pAmplitude, pFrequency )" )
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{
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// Shake Camera.
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VTorque::startCameraShake( duration, falloff, amplitude, frequency );
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}
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void VTorque::startCameraShake( const F32 &pDuration, const F32 &pFalloff, const VectorF &pAmplitude, const VectorF &pFrequency )
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{
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#ifdef VT_EDITOR
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// Create FX Event
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CameraShake *camShake = new CameraShake();
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// Set Duration.
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camShake->setDuration( pDuration );
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// Set Falloff.
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camShake->setFalloff( pFalloff );
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// Set Amplitude.
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VectorF amp = pAmplitude;
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camShake->setAmplitude( amp );
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// Set Frequency.
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VectorF freq = pFrequency;
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camShake->setFrequency( freq );
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// Initialise.
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camShake->init();
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// Add to Manager.
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gCamFXMgr.addFX( camShake );
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#else
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// Fetch Client Group.
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SimGroup* clientGroup = Sim::getClientGroup();
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for ( SimGroup::iterator itr = clientGroup->begin(); itr != clientGroup->end(); itr++ )
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{
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NetConnection *connection = static_cast<NetConnection*>( *itr );
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if ( connection )
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{
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// Create Event.
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VCameraShakeNetEvent *event = new VCameraShakeNetEvent();
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// Setup Event.
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event->mEventType |= ( VCameraShakeNetEvent::k_TypeClear | VCameraShakeNetEvent::k_TypeMake );
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event->mDuration = pDuration;
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event->mFalloff = pFalloff;
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event->mAmplitude = pAmplitude;
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event->mFrequency = pFrequency;
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// Post Event.
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connection->postNetEvent( event );
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}
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}
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#endif
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}
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void VTorque::stopCameraShake( void )
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{
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#ifdef VT_EDITOR
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// Clear Manager.
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gCamFXMgr.clear();
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#else
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// Fetch Client Group.
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SimGroup* clientGroup = Sim::getClientGroup();
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for ( SimGroup::iterator itr = clientGroup->begin(); itr != clientGroup->end(); itr++ )
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{
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NetConnection *connection = static_cast<NetConnection*>( *itr );
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if ( connection )
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{
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// Create Event.
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VCameraShakeNetEvent *event = new VCameraShakeNetEvent();
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// Setup Event.
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event->mEventType |= VCameraShakeNetEvent::k_TypeClear;
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// Post Event.
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connection->postNetEvent( event );
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}
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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VCameraShakeNetEvent::VCameraShakeNetEvent( void ) : mEventType( 0 ),
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mDuration( 0.f ),
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mFalloff( 10.f ),
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mAmplitude( Point3F::Zero ),
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mFrequency( Point3F::Zero )
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{
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// Void.
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}
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void VCameraShakeNetEvent::write( NetConnection *pConnection, BitStream *pStream )
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{
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// Void.
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}
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void VCameraShakeNetEvent::pack( NetConnection *pConnection, BitStream *pStream )
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{
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// Clear Manager?
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pStream->write( mEventType & k_TypeClear );
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// Make Event?
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if ( pStream->write( mEventType & k_TypeMake ) )
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{
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// Duration.
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pStream->write( mDuration );
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// Falloff.
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pStream->write( mFalloff );
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// Amplitude.
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pStream->write( mAmplitude.x );
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pStream->write( mAmplitude.y );
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pStream->write( mAmplitude.z );
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// Frequency.
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pStream->write( mFrequency.x );
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pStream->write( mFrequency.y );
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pStream->write( mFrequency.z );
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}
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}
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void VCameraShakeNetEvent::unpack( NetConnection *pConnection, BitStream *pStream )
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{
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// Clear Manager?
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if ( pStream->readFlag() )
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{
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// Update State.
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mEventType |= k_TypeClear;
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}
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// Make Event?
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if ( pStream->readFlag() )
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{
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// Update State.
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mEventType |= k_TypeMake;
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// Duration.
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pStream->read( &mDuration );
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// Falloff.
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pStream->read( &mFalloff );
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// Amplitude.
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pStream->read( &mAmplitude.x );
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pStream->read( &mAmplitude.y );
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pStream->read( &mAmplitude.z );
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// Frequency.
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pStream->read( &mFrequency.x );
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pStream->read( &mFrequency.y );
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pStream->read( &mFrequency.z );
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}
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}
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void VCameraShakeNetEvent::process( NetConnection *pConnection )
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{
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if ( mEventType & k_TypeClear )
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{
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// Clear Manager.
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gCamFXMgr.clear();
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}
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if ( mEventType & k_TypeMake )
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{
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// Create FX Event
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CameraShake *camShake = new CameraShake();
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// Set Duration.
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camShake->setDuration( mDuration );
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// Set Falloff.
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camShake->setFalloff( mFalloff );
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// Set Amplitude.
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camShake->setAmplitude( mAmplitude );
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// Set Frequency.
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camShake->setFrequency( mFrequency );
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// Initialise.
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camShake->init();
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// Add to Manager.
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gCamFXMgr.addFX( camShake );
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}
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}
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